New Feb-9-2007 beta available now
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 From:  Schbeurd
392.12 
Hi Michael,

Nice update ! The new star tool is cool. Used in combination with other tools it permits to create complex curves and shapes very easily. The new option for arc is nice also.

Now, for me the best thing is the : "New setting in mesh dialog that allows "Divide larger than" to also apply to planar faces" and maybe some tweaking you've done in the OBJ export. I can now import some "problematic" models in Modo without problems :-)
Probably the problem was that Modo can not import NGons with "too many" vertices...
Here's an example with the gun by Steph3D...
Really cool !!! ;-)


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 From:  Schbeurd
392.13 In reply to 392.11 
Michael,

Still planning to have Illustrator import export before release of V.1 ?
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 From:  Michael Gibson
392.14 In reply to 392.12 
Hi Bernard, I'm glad you like the new beta!

> maybe some tweaking you've done in the OBJ export.

I don't think that there were any changes that would effect this model - there were some bug fixes but they were for some more unusual situations, with trim curves that are partially collapsed, and for some edges where some control points of the edge were squished together into a single point.


> Probably the problem was that Modo can not import NGons with "too many" vertices...

That's possible... I think it's likely that complex concave ngons are the big problem (http://en.wikipedia.org/wiki/Concave_polygon) - those are the ones where it is pretty easy for a triangulation of the ngon to get messed up, unless your program code has handled things quite carefully.

By dicing them up into smaller pieces you also will break up complex concave trims into smaller bits, where it is much more likely that each polygon will just have a corner clipped off of it so that it will be convex. It's harder to mess up the triangulation of a convex polygon because no matter which points you connect on it, you can't make a line that goes outside of the polygon.


But that's a great tip that will likely help other people who want to bring stuff into Modo.

- Michael
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 From:  Michael Gibson
392.15 In reply to 392.13 
> Still planning to have Illustrator import export before release of V.1 ?

Yup, still planning on it. I think it will happen pretty close to the end since it is pretty self contained and doesn't effect other commands or much UI.

If you have a few sample Illustrator files for import, can you please zip them up and e-mail them to me at moi@moi3d.com ?

- Michael
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 From:  Schbeurd
392.16 In reply to 392.15 
>> If you have a few sample Illustrator files for import, can you please zip them up and e-mail them to me at moi@moi3d.com ?

Which Illustrator version ? I'm asking because for example Amapi can not import AI files if they are saved in a version above Illustrator 3. I've no clue what the differences ares between the various version...
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 From:  Michael Gibson
392.17 In reply to 392.16 
> Which Illustrator version ?

Well, any version that you wish would work! :)

Actually just a random variety of different versions would be the best.

Adobe's file format documentation only currently goes up to AI 7, I'm not sure if the most recent version is a lot different from this or not but I guess I will find out.

- Michael
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 From:  JTB
392.18 In reply to 392.11 
Well, MoI's stability is very important since there is no autosave feature yet.It is a good choise to fix or improve these commands...
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 From:  jbshorty
392.19 In reply to 392.12 
Cool!!! I just recently nought Modo, and I'm glad to see this new option helped the import issue. I haven't had a chance to try this out myself, the wife is yelling at me to shut off the computer... :(

jonah
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 From:  Crusoe the Painter (CRUSOE)
392.20 
See Michael! Wasn't my request for Moi to subdivide large planar areas a good idea? ;)
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 From:  Michael Gibson
392.21 In reply to 392.20 
> See Michael! Wasn't my request for Moi to subdivide large planar areas a good idea? ;)

I wouldn't have added it if I didn't think so! :)
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 From:  tyglik
392.22 In reply to 392.1 
>>Updated background images ... To do this, click and drag on either the image or the corner scaling grip....

I have figured out why it looks so anomalous....the image corner grips should have a rounded corner.... hehe....


Petr
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 From:  Michael Gibson
392.23 In reply to 392.22 
:) I actually tried that, but it seemed a little less "frame" like than sharp corners there.

- Michael
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 From:  Ken (JWLRYMKR)
392.24 In reply to 392.17 
Illustrator 8 would be great.
Thats what I use to import into Artcam.

____________________

Regards,
Ken
http://www.3dcadjewelry.com/

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 From:  Richard (RUSIRIUS)
392.25 
Good lord! Look what happens when I go away for a while....a new beta :)

Thanks Michael!
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 From:  Crusoe the Painter (CRUSOE)
392.26 
SVG import Support would be great as well! :)
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 From:  Crusoe the Painter (CRUSOE)
392.27 
Michael,

I just wanted to say that the new "Subdivide planar surfaces" option works great! Nice meshes that displacement paint wonderfully in Silo & Zbrush! :)
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