Poly limit in MoI?
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 From:  SteveMacc (STEVEH)
3905.5 
To save Michael a job (I hope) , MoI is 32 bit. However, the only difference between a 32 bit app and a 64 bit app is memory addressing, not the actual processor performance. If you run a 32 bit app like MoI on a 64 bit system, MoI should be able to address 4GB of memory.

As for OpenGL, Moi doesn't use it. It uses DirectX.
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 From:  Michael Gibson
3905.6 In reply to 3905.4 
Hi 2kemon,

> How does the corresponding situation look with MoI?

It's fairly similar actually, because one nice feature of MoI is that it runs well on modest hardware, for example you can run it on a basic netbook computer and it does not require a huge powerhouse workstation just in order to function.

However, MoI v2 will take advantage of multiple CPU cores when creating an export mesh to polygon file formats, including creating an SKP file. Previously in v1 that was a pretty slow process.

There are some other areas where I do want to try and leverage multiple cores as well, in v3 I will be trying to experiment with that some more.

re: 64-bit version - currently MoI only has a 32-bit version and that probably won't change anytime too soon, since it takes quite a bit of work to maintain multiple versions.

- Michael
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 From:  2kemon
3905.7 In reply to 3905.6 
...again. Thank you very much for your answers. Your clear and precise answers have eliminated my doubts. When the money roll in again, I'll be buying MoI ;)
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