Hi FlashFire,
> The moral of this story for me:
> I think what I've learned from this thread is that you can't get
> away with not tweaking your model in some form or another
> in your final rendering software. That is, it's very rare not to. ;)
> For me same has gone for C4D even 11.x.
I'm kind of confused about how you ended up with this moral.
What is it that you are trying to use the model for in your final rendering software that forces you to tweak the model?
If you are actually rendering it (which is quite frequently the thing that many people do when importing models into rendering programs), then no there should not be any kind of tweaking required at all, just import the model, then render it and that's it....
Just make sure that you are importing vertex normals, that's the key thing that makes a great looking rendering _
without any additional tweaking_ !!
Here is a simple example with that same block model.
You load the model into MoI, it looks like this:
You save from MoI to OBJ format, the polygons generated look like this:
You then import the OBJ into Cinema4D, and without needing to do anything special, you just render it and it looks like this:
So note there that the amount of extra tweaking is
none! For rendering, that should be the normal thing, it is not required to do any additional poly tweaking if you want to produce nice looking renderings from your model.
If you want to reduce jaggies in silhouettes or something like that, then you do that by tweaking the export settings from MoI, which will usually involve just moving the slider over to the right some more to generate a larger number of polygons.
> For me same has gone for C4D even 11.x.
Do you have any example model that you can post that you were having a problem with rendering in Cinema4D ? If you post it, I can help show you how to get it rendered nicely in Cinema4D without needing to actually mess around with tweaking any polygons in C4D.
- Michael