Okay my idea worked. I exported the moi object as an obj and brought that geometry into Modo. Then I deleted everything but the edges and curves, and exported that as an Iges file. I imported that into Max where I then exported them as splines back into Modo. Luckily the scale stayed consistent between all the import and exports and the splines lined up perfectly.
Granted this is a pretty simple object but I have faith that this will work with very complex objects as well. Animated Moi wireframe objects here I come. ;)
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