Crash on Close.
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 From:  Michael Gibson
3856.4 In reply to 3856.3 
Hi Andy, well I'm glad that you didn't run into it again, but I'd still recommend updating your video driver just to make sure.

Also if you have an nVidia card you might go to the driver settings and see if there is a checkbox there called "Enable threaded optimizations" and disable it.

I'm glad that you are liking NURBS modeling with MoI! It's nice to have a NURBS modeling tool available to you, since it can be much easier and quicker to do mechanical or man-made type objects with NURBS.

Basically if the model you want to create is well defined by 2D profile curves and has holes and cuts in it, NURBS tends to work really well for that kind of stuff.

If your model is more organic in nature and has stuff like little bumps, ripples, and folds in it or stuff like that, then that's where sub-d is more suitable. Things like human faces, creatures, things like that are more in this category.

- Michael
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 From:  PaQ
3856.5 In reply to 3856.3 
Hi Andy :)
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 From:  andy (ANDYJAGGY)
3856.6 In reply to 3856.5 
Hey. :) Good to see you here. Lot's of Modo users here from the looks of it.
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