Honeycomb pattern on dome shape
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 From:  eddi
3786.13 In reply to 3786.12 
Trick in Wings3d,
select edges, use cut(RMB) through 2, export as obj, (colors not correct converted)
In Objto3dm activate under options "convert NURBS to polygons"
Import in moi as closed polylines.

-EDDI
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 From:  lyes (BLYESS)
3786.14 In reply to 3786.1 
hi jesus here is a way how to do it :





1 : create cylinder and sphere and bloon-union, trim with red line to make just half (surface sim should be where the red line is), shrink surface,
make blue lines where the end controlpoints is .
make green lines lenght =~= half Circumference off cylinder ( yelow curve )=( 3.14 x D) / 2



flaten the surfaces :
move end controllpoints off surfaces to end off green lines
trime with hexsagone pattern
move back the the end controllpoints and you should get good shape

EDITED: 1 Oct 2010 by BLYESS

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 From:  PaQ
3786.15 In reply to 3786.14 
Amazing trick lyes, thanks to share it !!!!
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 From:  DannyT (DANTAS)
3786.16 In reply to 3786.14 
Very clever technique lyes! well done.

Cheers
~Danny~
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 From:  lyes (BLYESS)
3786.17 
Hi all here another trick : make patch with 1 or more cpts in the midel trim with a pattern scale rotate move the midel cpts or extract curves
thank you


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 From:  Frenchy Pilou (PILOU)
3786.18 
Vasarely revival :)
http://www.vasarely.com/
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  lyes (BLYESS)
3786.19 In reply to 3786.18 
Hi Pilou thanks for the link I didn't know about this artist but I have seen panels like that and I was wondering how is than
I suppose creating curves like this we can call it VASARELY.


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 From:  Jamie (FUTUREPROOF)
3786.20 
Thanks Lyes

love the honeycomb pattern solution. Really helpful.

Jamie
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 From:  Frenchy Pilou (PILOU)
3786.21 
@ Lyes
Sure you have made a pure Moi's Vasarely :)
A famous one by Vasarely:)
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 From:  macray
3786.22 In reply to 3786.21 
ouch - that hurt my eyes.

What you see is what you believe - so don't. (from an Amiga500 demo)
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 From:  blade_master777
3786.23 In reply to 3786.17 
Hi Lyes,

I'm not sure if stupid questions are allowed in this forum? :-) but here goes.

How do you make a patch with these extra points?



I've tried adding points to a plane, with no luck.

Kind Regards
Charles

"There are three kinds of people in this world, those that can count, and those that can't"
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 From:  BurrMan
3786.24 In reply to 3786.23 
Just draw the crosshatching lines and run "Network" on them.. The resulting surface will have the point structure of the hatch.
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 From:  Michael Gibson
3786.25 In reply to 3786.23 
Hi Charles, there's also a "Set Path" option in Extrude that you can use to generate an initial surface with a particular control point count - the surface made with that option will have the same control point structure as the extrusion profile in one direction and the path's control points in the other direction.

See here for an example:
http://moi3d.com/forum/index.php?webtag=MOI&msg=1313.2

In the future I do want to make the "Add pt" command be able to add points to surfaces as well but right now it that one only works on curves.

- Michael
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 From:  blade_master777
3786.26 In reply to 3786.25 
Hi Guys,

Thank you, for the many ways to skin the proverbial cat. I always find it's a great day when I learn something I didn't know the day before. I tried yelling, "Divide", "Divide" at the screen but it didn't seem to work. Maybe in MoI V61.8. An "Add pt" would be most welcome, I agree. I just seems a logical thing to have. However with the simple way yourself and Burrman suggested to create them, it doesn't need to be a priority.

A big thank you, to you both.

Michael, pardon my asking but are you human? The reason I ask is you never seem to sleep. It's almost like you're literally plugged into the system and the minute something hits the forum, you're there like a flash to answer any questions :-)

Kind Regards
Charles

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 From:  BurrMan
3786.27 In reply to 3786.26 
""""""""I tried yelling, "Divide", "Divide" at the screen but it didn't seem to work.""""""""""""""""

Hahahaha! Reminds me of my first experience with a computer. A guy gave me a computer with no OS. Just a blinking cursor. I typed "Hello" and waited for a response??? Called my friend who sent me a basic programmers guide! LOL
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 From:  Michael Gibson
3786.28 In reply to 3786.26 
Hi Charles, no problem!

> Michael, pardon my asking but are you human? The
> reason I ask is you never seem to sleep. It's almost
> like you're literally plugged into the system and the
> minute something hits the forum, you're there like a
> flash to answer any questions :-)

Yup, I'm only a human... :) I just check the forum pretty often.

- Michael
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 From:  blade_master777
3786.29 In reply to 3786.27 
Hey BurrMan,

Oh, yes the good old days. I remember running an amiga version of POVray and watched each of the indivdual pixels take minutes to render. I'd go to bed and guesstimate how many pixels should render by the time I woke up. It never seemed to be enough. After a few weeks I'd finally have an image, and only then did I realise my camera was pointed in the wrong direction.

Cheers
Charles
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 From:  blade_master777
3786.30 In reply to 3786.28 
Hi Michael,

I'm both glad and disapointed to hear that. I thought I might have made contact with a higher power :-)

Cheers
Charles
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 From:  Michael Gibson
3786.31 In reply to 3786.29 
Ahh, the Amiga, I have a lot of fond memories of that. I got started with 3D graphics with Turbo Silver on the Amiga.

- Michael
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 From:  Marc (TELLIER)
3786.32 In reply to 3786.31 
Amigas!

Back then, If anyone told me I would work with IBM PC machines in the future I probably would've laughed hard...


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