3DConnexion Device Axis bug?
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 From:  blackpixel
3673.8 In reply to 3673.7 
err I have release version 3.10.1, driver version 6.10.0 firmware version 3.18 SpaceExplorer
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 From:  blackpixel
3673.9 In reply to 3673.8 
sadly the older versions don't work with the space explorer :/
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 From:  Michael Gibson
3673.10 In reply to 3673.7 
Hi blackpixel,

> Just another question. Is there a way to rotate around the
> center of the selected object?

Push the "Reset" button at the bottom of the viewport (or it is also mapped to another button on the device as well).

That will center the view on the selected objects the first time you push it, and if you push it again center against the whole model. The rotation pivot will also be placed at the center of the targeted objects so that you will then rotate around that point.

You can also center on a specific point by using the "Area" zoom button on the bottom-viewport toolbar.


> So when you have nothing selected you navigate as usual, but
> when you select something you still can zoom and pan around
> but you rotate around its center. It's like that in 3dsmax and
> it's very useful when working on details, so your object of
> interest is always in focus.

In MoI there isn't any way to set the rotation pivot to be some point way off to the side or something (like the center of the selected object would be if you panned around), the rotation pivot is always centered on the screen straight in front of you.

When you pan around, the rotation pivot pans with you so that you stay rotating around the local area of interest right in front of you instead of pivoting around some point off to the side.

- Michael
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 From:  blackpixel
3673.11 In reply to 3673.9 
good god.....I think I got it

It IS working with driver ver. 3.7.22 and my good old SpaceMouse Plus USB.
So all the newer devices with the up-to-date driver have this issue..

pix
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 From:  Michael Gibson
3673.12 In reply to 3673.9 
Hi blackpixel,

> sadly the older versions don't work with the space explorer

Well it sounds like you won't need them anyway since you were able to get the driver per-application settings working.

I have no idea what "3DCom Modular" is, but if that works then great! :)

It could be possible for you to do a "Save As" in the driver and give that batch of settings a different name or something like that, you may need to contact 3DConnexion tech support if you need to resolve something behaving oddly in their driver settings saving though, MoI does not really have any control over that directly.

- Michael
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 From:  blackpixel
3673.13 In reply to 3673.12 
yep, that will do the trick. :)

Thank you so much for your help and your time!
-greatly appreciated! :)

gotta go and spin around a little bit :D

cheers!
pix
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 From:  Michael Gibson
3673.14 In reply to 3673.7 
Hi blackpixel - one thing you mentioned:

> It's like that in 3dsmax and it's very useful when working
> on details, so your object of interest is always in focus.

So probably in 3dxmax you are working with polygon modeling tools where you are dealing with some localized selection of vertices pretty frequently?

Keep in mind that MoI is not a poly modeler - it uses a much different system called NURBS and often times with NURBS you will be working more with full solids and not just with a sub-selection of some few localized mesh vertices as you would in a poly modeler.

When working with larger solids in MoI there is a much larger chance that the center of the selected solids will happen to be way off the screen somewhere when you zoom in a bit, and rotation is hard to control when the center of rotation is way off the screen instead of nearby you on the screen.

So some of the navigation methods that you are accustomed to may be somewhat tuned towards poly modeling and not really as applicable to solids modeling in MoI.

- Michael
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