Micro Bevels on MoI Objects
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 From:  Michael Gibson
3665.3 In reply to 3665.1 
Hi Ed, so also notice that neither of those plug-ins that you linked to actually change the export process of those programs, they don't modify the OBJ export process for example...

Trying to do something like that at export time only is kind of an awkward fit.

- Michael
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 From:  ed (EDDYF)
3665.4 
Thanks for the explanation. I thought the fake bevels were done strictly by manipulating the normals at the edge.

Ed
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 From:  WillBellJr
3665.5 
I have a plugin for Cinema4D that does that mod to the normals.

It doesn't modify the imported geometry at all. It's a render-time effect.

The idea of course was to save time and memory by NOT add fillets and chamfers to the model and letting the plugin smooth stuff out...

Depends on what you're trying to achieve - prob is, if you don't have similar for your other render apps, you're better off just modeling in the fillets.

-Will
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