Hi Michael,
I'm trying to do something a little different than PAQ, but related.
Instead of matching the MoI view to modo, I'm matching modo's view to MoI,
so I can save an Adobe Illustrator hidden line file and match the view in modo,
then replace the Shaded background image with a modo render.
So far this is what i've been doing to get modo's FOV:
and for modo x and y camera rotation:
rotation x = 90 minus MoI's up/down angle
rotation y = MoI's left/right angle
Is there a way through scripting to get Moi's current 3D viewport pixel dimensions and camera coordinates/focal point coordinates?
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