Hi Burr, sorry I'm still not sure if I'm understanding...
> But basically sliding the apex of the buldge around could be useful.
Do you mean a slider to control the bulge like this one here: ?
> And then the flip, I'm not sure how/if that works...I
> understand it's about applying a curvature from the
> existing surfaces, but then to be able to flip/invert that
> could be some type of cavity tool.
You can do this with the current Blend command by entering in a negative value for the bulge, that flips it to the opposite side, here's an example:
- Michael
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