Some suggestions for future MOI versions ;)
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 From:  Mark Brown (MABROWN)
3539.8 In reply to 3539.5 
> 3.) freeform curves:
> Is it possible to edit them and have the points on the
> curve and not control points?
>
>>There is not any way to do this currently, but it is something
>>that I want to add in the future. It may not come until there
>>is some kind of general history editing mechanism in >>place
>>where you would be able to edit the original points you picked
>>when drawing any object. But we'll see, if that takes too long
>>I may make a special case just for "curve >>through points".

I would find "curve >>through points" very useful. Any chance for V3 Michael?

Mark

---
Mark
http://www.homepages.ihug.com.au/~mabrown/index.html

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 From:  Michael Gibson
3539.9 In reply to 3539.8 
Hi Mark,

> I would find "curve >>through points" very useful. Any
> chance for V3 Michael?

Yeah, there's certainly a chance! It's too early yet for me to be able to make any promises about what will be or won't be in v3 though.

- Michael
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 From:  vinced
3539.10 In reply to 3539.7 
"Poly modeling is better for more organic shapes like creatures, faces, characters, stuff like that, where tweaking and sculpting things is more important than cutting or slicing."

For now i agree, but nothing is impossible, isn`t it? You could do the base shape in a nurbsmodeller and then maybe do your detailing on some kind of second layer which is afterwards transformed into a displacement and normalmap.
The great advantage of nurbs is that you don`t have to mess around with a polygonmesh. You can create it after modelling. But in the end to replace polygon-modellers it`s all about tweaking faces, edges and vertices not necessarily on a polygon-basis.
Spaceclaim shows what is possible, but i think it`s only the first of several steps into this direction.

Only my two cents. Don`t really have the knowledge to give an accurat judgement, but my feelings say ->this is the way.... ;-)
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 From:  Michael Gibson
3539.11 In reply to 3539.10 
Hi vinced,

> For now i agree, but nothing is impossible, isn`t it?

Well, I'm not so sure about that - it may be actually impossible to combine every single conceivable modeling technique and tool into one single interface and still keep it as something that is simple and easy to use.

When you refer to putting stuff on a displacement map on a second layer, do you mean that is something that you'd expect to do all within MoI?

Unfortunately it is very difficult to jam in a zillion features into one program without making the program complex and hard to learn...

In a lot of ways it can help a tool like MoI to be easier to use when it is more focused on solving some particular kinds of modeling problems really well instead of trying to do everything.

Of course I do want to add stuff to MoI to make it do more stuff in the future as well, but that's a pretty tall order to focus on doing every single possible kind of model all in one tool...

- Michael

EDITED: 16 May 2010 by MICHAEL GIBSON

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 From:  vinced
3539.12 In reply to 3539.11 
No that was meant in general not a feature request for MOI ;-)
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