Starship Final

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 From:  The Mad Hatter (THE_MAD_HATTER)
3400.1 
Haven't been getting to play with MoI as much as I'd like lately, but thought I'd post the "final" (is anything really ever finalized) version of a starship model I've been working on.









This is almost ready to be 3D printed, I need to check it for water tightness, then it would be ready to roll. Haven't worked out exactly if its going to be printed or not, but I'm very happy with what I've been able to produce with MoI (this is only my second project, and I was brand new to 3D modeling).

Just downloaded the new v2 Beta, hoping to try it out on another project soon!

Thanks again Michael, you've got an awesome product!

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 From:  WillBellJr
3400.2 
That came out really cool!

I think the only thing that sticks out to me (no pun intended) and feels out of place is the curved tongue at the top - just doesn't chime with my impression of what a spaceship would have?

The question I would ask is what function does that serve?

Typically at the top of ships you'd see antenna arrays or radar domes - look at the Roger Young for example.

Great work, I can't wait to see pics of the physical when it's done!

-Will
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 From:  Ray (SEAVU)
3400.3 In reply to 3400.1 
I saw your post asking newbie advice about rendering somewhere else. Judging by the quality of this model I say, why mess around. Just buy yourself a copy of Modo. You won't regret it. Welcome to the world of CG.
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 From:  The Mad Hatter (THE_MAD_HATTER)
3400.4 
The curve on the top is the style of the ships of this particular race. It's actually a design for a range of starship miniatures called Cold Navy. I imagine the bridge to be up in that area, but again, I was replicating a certain feel/design of that particular race's ships.

Yeah, I would like to render this, hence my other thread on getting into rendering.

I got a demo version of Modo - holly hell is that a complex program! I feel it might take me decades to learn how to do anything? Looks powerful, but I can't make heads or tails of anything. A big part of it is probably my general unfamiliarity with painting/modeling/rendering in 3d?

EDITED: 20 Mar 2010 by THE_MAD_HATTER

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 From:  Ray (SEAVU)
3400.5 In reply to 3400.4 
Try the Sports Shoe tutorial from the Luxology website. It's a beginning to end project.
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 From:  Michael Gibson
3400.6 In reply to 3400.1 
Hi Mad Hatter, that is a great looking result! I'm really glad that you were able to construct a nice model like this being completely new to 3D!

It would definitely be cool to have it 3D printed, but yeah often times the next step will be to do some renderings first to kind of get more of a feel for how it looks like with lights and shadows going on.

Also the 3D modeling stuff will get easier and quicker as you continue to do more with it.

I'd say you're definitely off to a great start!

- Michael
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 From:  WillBellJr
3400.7 
Yes, Modo is complex but with time, and tutorial study you should be able to learn it.

I also recommend Carrara Pro - it's simple to grasp and you can do a good amount of stuff with it.

The fact it also lets you create environments similar to Vue is a positive as well.

Definitely look around for the free version - you can't go wrong having that installed on your computer.

-Will

PS - Here's a link to a YouTube video on Carrara 7:
http://www.youtube.com/watch?v=mLD32IJ9qjo&feature=related

EDITED: 22 Mar 2010 by WILLBELLJR

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 From:  Brian (BWTR)
3400.8 In reply to 3400.7 
I have had Carrara versions since C1. Carrara8Pro is in Beta---WOW!
Brian
MoI, 3D Coat, Carrara and Photoshop--what else could one need!
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 From:  gav (MACDRACK)
3400.9 In reply to 3400.8 
Hi,

Nice model.
How did you achieve the inset lines/channels on the nose?
Infact are you able/willing to give a few quick points on how the nose was constructed?

Cheers.
Gav.

EDITED: 23 Mar 2010 by MACDRACK

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 From:  Yenmonger (OTTERMAN)
3400.10 
You've done a man's job, sir.
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