IntegrityWare releases version 5.0 of SOLIDS++.

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 From:  Anis
3367.1 
Dear Michael....

Is there any positive impact from this release for MoI Development ?

http://www.integrityware.com/News/Newsletters/IW_Newsletter_Feb_2010.htm
http://www.integrityware.com/News/PressReleases/IWPress_2_13_10_01.html

Thanks :)
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 From:  Michael Gibson
3367.2 In reply to 3367.1 
Hi Anis, I have not yet had a chance to test any of that new stuff, so it's a bit too early to give you a complete answer.

But it certainly does seem that there is some good potential there for some new MoI v3 features!

The one that seems most interesting is the ability to apply a space deformer on a B-rep - that could open the door for several different kinds of deformation and morphing type tools.

- Michael
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 From:  BurrMan
3367.3 In reply to 3367.2 
2. Unwrap a surface

3. Solver for variable radius fillet between two surfaces

Gonna get pounded with feature requests!!! :o

The deform does sound cool. Bend and twist and all that stuff.
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 From:  Michael Gibson
3367.4 In reply to 3367.3 
Hi Burr, well you shouldn't get too excited just looking at a press release, there are not a lot of details in there.

> 2. Unwrap a surface

From what I can tell this currently only works with analytic surfaces like a cylinder or sphere, not just any kind of surface. It may be possible in the future to extend it to work on any developable surface but I'm not sure about that yet.


> 3. Solver for variable radius fillet between two surfaces

Actually there was already a variable radius fillet solver in the library - this looks like a new variation of it that takes a "spine curve" to control it.


- Michael
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 From:  BurrMan
3367.5 In reply to 3367.4 
Thanks Michael. I do get ahead of myself. Good to know you chose a good library that will continue devlopment too.
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 From:  Michael Gibson
3367.6 In reply to 3367.5 
Hi Burr, yeah it is definitely cool that they are making progress and having new stuff come into the library!

During the past year or so they have hired several new programmers to work on it, so that's a good sign.

That deformation stuff is a pretty big area of new functionality.

- Michael
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