Mesh - Matching resolution along edges
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 From:  jbshorty
3365.16 In reply to 3365.12 
It's an old workaround used in Rhino to force tesselation where the mesher doesn't find the solution on it's own. So yes, I mean you can try splitting the object then rejoing to make "user-defined" polygonal boundaries...
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 From:  Fredrik (FREDRIKW)
3365.17 
Hi there

T-Splines can sometimes produce the kind of UV continuity you are looking for, but then again that requires Rhino + T-Splines.
T-Splines currently does not use trimmed surfaces, but it places vertex points points into the same plane to give a smooth result.
Think you may find this interesting.

-Fredrik
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