V2 beta Feb-21-2010 available now
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 From:  Ralf-S
3338.12 
Even from me, impressive development.
Thank you Michael. :)
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 From:  Jamie (FUTUREPROOF)
3338.13 
Hi Michael

thanks the inset is a great tool, works well, i havent found any problems. I still cant believe how rock solid MoI is compared to most other software.

most of the frame for the pc box was also an inset expanded outwards then chamfered. Really cool to have this in V2.

regards

Jamie






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 From:  Tharso
3338.14 
Thank you ! very nice inset tool.. I did a great choice with MoI. so cool! ^^
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 From:  BurrMan
3338.15 In reply to 3338.14 
People really DO want to wait for quality software! Congratulations.
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 From:  Tharso
3338.16 
There are 3 names now as people posts.. its our choice - insect - insert or maybe inset ;) I prefer insect!

EDITED: 22 Feb 2010 by THARSO

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 From:  BurrMan
3338.17 In reply to 3338.16 
No other software I use where I sit down with a new version, rubbing my hands together saying "holy cow!"

I think I actually said "Jee Williker's". :o

What did you say Danny? I imagine something like "fiddle me winket's!"
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 From:  eric (ERICCLOUGH)
3338.18 In reply to 3338.17 
"Eureka" works!
eric
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 From:  -ash-
3338.19 In reply to 3338.18 
Drat! A new beta and no time to work with it.

But, nice job Michael. Nearly there now :-)

Regards
Tony

(aka HamSoles)

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 From:  Nick (BODINI)
3338.20 In reply to 3338.16 
>There are 3 names now as people posts.. its our choice - insect - insert or maybe inset ;) I prefer insect!

I agree, 'Insect Toll' is where its at. Insects, get out your wallets!
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 From:  Michael Gibson
3338.21 
Thanks everyone, it looks like the new Insect toll is a hit! (I guess that's better than "buggy tool") ;)

So far things are looking in good shape for wrapping up v2.

- Michael
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 From:  Tharso
3338.22 In reply to 3338.5 
> The Insect Toll is damn cool!!!

 

I said insect because the fun .. and not because the relation with bugged tool.. for me the tool is perfect! (just clarifying)
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 From:  Michael Gibson
3338.23 In reply to 3338.22 
> I said insect because the fun

Yup, I got a laugh out of it! I think the original mention of insect looked like some kind of auto-correct going wrong...

- Michael
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 From:  BurrMan
3338.24 In reply to 3338.23 
Great thing about MoI, that flexable UI and naming convention. You could actually name it insect if you wanted to. I think the theme designers will have a blast when It's all said and done. Quirky artist can name the commands whatever they want!

The surfers theme:

GetBarreled = bool diff

Tubed = cylider

OffTheLip = Sweep

BottomTurn = Trim

WipeOut = Hide

I think Danny has a command called "CreateTotallyBizzareResult" or something like that.

Let's see....Star Trek!

MrSpok =
KlingOn =
DylithiumCrystals =


Sorry....
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 From:  NightCabbage
3338.25 
Awesome!!

Thanks Michael!!

<3
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 From:  DannyT (DANTAS)
3338.26 
I thought I'd help out with the V2 documentation.

Here are the main three new features.




Burr the command was 'WeirdBackwardsHide' :)

-
~Danny~
Attachments:

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 From:  Brian (BWTR)
3338.27 In reply to 3338.26 
I thought it was me always on The Coopers Beer!

1.I found the note on how to get the UI bottom tools into the centre for my arthritus--beauty-done!
2. BUT, still need that thingy instruction to bring the key strokes in from V1 so I can access the plugins.

Please
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 From:  Michael Gibson
3338.28 In reply to 3338.27 
Hi Brian, I've attached the script copier utility for this version here.

If you run this utility it will copy plugins that were installed in the commands folder in v1 into the current v2 beta's commands folder so they will then also be installed in v2.

- Michael

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 From:  Michael T. (MICTU_UTCIM)
3338.29 
Very cool again Michael G!!!!!

Thanks again


Michael T.
Michael Tuttle a.k.a. mictu http://www.coroflot.com/fish317537
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 From:  Michael Gibson
3338.30 In reply to 3338.8 
Hi Dan,

quote:
Perhaps I got the wrong end of the stick but it seems like you had a pretty open beta for v2 for almost a couple of years and for a lot of that time it was close to production-ready.

Yup, that's a good description of how it went. I think there was only really 1 beta release for v2 that was seriously messed up and I put out a new one just a couple of days after it to fix it up.

Other than that one release they were all highly stable.

I just generally put a high priority on stabilizing things and fixing bugs more as I go along instead of postponing them all until the end. I think keeping the quality high all the time like this actually ends up saving a lot of time in the long run.

quote:

Will it be something like:

-V2 docs completed, v2 ships
-Holiday!
-Planning for next version
-Six months later, v3 rolling beta starts
-New functions added bit by bit over 6-12 months
-New functions frozen
-Final bug fixes, tidy up docs and ship v3

Or will it be more conventional sort of approach i.e. we wait 18 months and suddenly one day a fairly complete v3 appears with a frozen feature set and the package is shipped after 3 months of beta testing?

Well, the idea is to do something more like the first type which is kind of like how v2 went.

It just produces a much higher quality end result to do it like that, not only just for stability but also being able to incorporate feedback and suggestions.

When possible I do like to finish up individual features more completely earlier in the cycle, instead of there really being a single "New functions frozen" stage like you're listing above.

- Michael
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 From:  BurrMan
3338.31 In reply to 3338.30 
>>>>>-Holiday!
>>>>>


The guy's so good he took his holiday while producing the V2 results! Still answered questions on the forum while on holiday!!!
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