export image planes
All  1-3  4-7

Previous
Next
 From:  Michael Gibson
3262.4 In reply to 3262.3 
Hi bisenberger, for now you're going to have to re-draw them in Max...

Right now the image's plane is not set up to be accessible from script. If I add that in for the next beta it might then be possible to set this up by having a script that would create a regular Plane surface object for every image.

If you had a quad polygon for each image plane in Max, would that help do what you want?

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  bisenberger
3262.5 In reply to 3262.4 
Hi Michael,
A quad polygon textured with the image would be great.
Bill
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
3262.6 In reply to 3262.5 
Hi Bill,

> A quad polygon textured with the image would be great.

None of MoI's polygon exports do textures currently, so the texturing part is not going to be feasible for MoI v2.

But hopefully just assigning the texture inside Max should be pretty easy if you have the quad in its proper position.

It's the positioning that you are having trouble with in Max right, not just the assignment of a texture?

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
 From:  bisenberger
3262.7 In reply to 3262.6 
Hi Michael,
Yes, the positioning and scaling of image planes is a tedious process in max.
Assigning images for textures is easier. They can be dragged and dropped onto an object using the asset browser in max.
Thanks,
Bill
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged
 

Reply to All Reply to All

 

 
 
Show messages: All  1-3  4-7