modeling issue
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 From:  Oskar_L
3183.9 In reply to 3183.7 
T-splines could be worth checking out in the future.

You are right about this model. But it is alot easier to create plans and drawings from a design created in moi compared to some smoothed poly mesh from maya. In moi I know the radius of my fillets. :)

By the way, i noticed that it is really convenient to import illustrator files. Is there any way to export curves back to .ai or .dwg?

/Oskar
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 From:  Michael Gibson
3183.10 In reply to 3183.9 
Hi Oskar, yes generating 2D illustrations from 3D does tend to work better with NURBS models.

NURBS models in general are made out of broader surfaces which then in turn helps to get longer smooth curves to go in the drawing rather than a bazillion little jaggy lines.

MoI does not have a whole lot of stuff in this area yet, but there is some support currently.


> Is there any way to export curves back to .ai or .dwg?

Yup, AI is supported for writing curves. If you just do a SaveAs it's in the file types list there (scroll it down) and it will write out curves and edges to a 2D AI file.

If you have solid objects and you want to get a drawing from them, you'll probably want to use the Construct > Curve > Silhouette command to generate its silhouette curves first before exporting.

For some examples see:
http://moi3d.com/forum/index.php?webtag=MOI&msg=3000.30
http://moi3d.com/forum/index.php?webtag=MOI&msg=3000.32
http://moi3d.com/forum/index.php?webtag=MOI&msg=3000.33

- Michael
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