FBX Export - Styles Exported?
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 From:  NightCabbage
3164.21 
Cheers for the reply Mark - not a bad idea - however, luckily for me, the author (Anthony) has released a new 2.5 version with an .lwo import script included - yays! :D
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 From:  Mark Brown (MABROWN)
3164.22 In reply to 3164.21 
Excellent news and thanks for the heads up.

Does the new one import materials?

In my opinion Blender 2.5 is a big step forward.

---
Mark
http://www.homepages.ihug.com.au/~mabrown/index.html

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 From:  NightCabbage
3164.23 
Yes, I agree about Blender 2.5 :)

I don't think it does import materials?
(does .lwo support that?)
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 From:  Michael Gibson
3164.24 In reply to 3164.23 
> (does .lwo support that?)

.lwo does support materials, and MoI does export them into the .lwo file (with style assignments in MoI becoming material assignments in the .lwo file) but I don't think that script tries to read them in.

- Michael
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 From:  NightCabbage
3164.25 
Thanks Michael :)
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 From:  MTp (MOP_TOP)
3164.26 
Hi,
I am having trouble importing smooth models into blender from MoI 3d. I tried using the script at the top of this thread and couldn't get it to pop up on the import tab. I am currently running blender 2.76

any help is much appreciated

thanks
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 From:  Michael Gibson
3164.27 In reply to 3164.26 
Hi MTp - for a long time it's been a problem with Blender that it didn't import vertex normals. But I think I heard that has recently been improved - here's a Blender discussion thread on it:
http://blenderartists.org/forum/showthread.php?299193-Modified-OBJ-Importer-for-Custom-Vertex-Normals

Try using OBJ format and see if that works better than FBX, and if you still don't see smooth shading maybe try installing the updated importer from that Blender forum link above.

- Michael
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 From:  Michael Gibson
3164.28 In reply to 3164.26 
Hi MTp ok so according to that Blender forum discussion thread above the regular OBJ importer in the newest Blender release is supposed to import vertex normals now. It might not be supported for other formats like LWO or FBX yet, so try using OBJ format and hopefully that will bring across the proper shading information.

- Michael
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