Hi Jesse,
> Well, it would be nice to specify a distance between objects
> since the distance between would have to be checked anyway
> after the array is complete, in order to know whether you've
> created a viable model.
Well, that sounds good because that way would actually be easier.
> you might want 3 the same size, followed by 2 a bit
> smaller and then 1 smaller still, so perhaps the scaling
> thing isn't as easily predictable as the distance
> between objects,
Aha, well this is the kind of detail that is great to find out about! :)
So one idea on how to control that more exactly could be to provide multiple base circles arranged in left to right order like this:
and then that would define the size of each instance in the array. You would put the actual Gem/object to be duplicated inside the first one to the left.
The spacing between these initial circles would be ignored (because you will be specifying the distance as a parameter in the command), it would just take the sizes from them.
Is there something like a standard set of sizes? If so then I guess you could have some circles set off to the side made up for those sizes, and then copy them into place into a line like the above to control which ones would be used.
Would something like that work?
- Michael