Hi Jesse,
> As long as the stones wind up an equal distance from each
> other while following the path curve on the surface,
> whatever method that does it the best would work.
Well, there are different ways of measuring the distance which will give different answers.
Here's an example that's been exaggerated a bit so you can see what I mean.
Say for example these 2 gemstones have been distributed along the path curve:
If you measure distance as "distance along the path curve", it would measure the length of this curve piece indicated in red to get the distance value:
If you measure distance as "closest point between the 2 individual objects", it would measure the following red line to get the distance value:
> Do you think it would be closest point?
I don't know - I was hoping you would tell me! It is hard for me to make a tool to do something if the desired result is not well specified.
My best guess currently is that you may want to have a kind of "virtual circle" associated with each array instance and then it would be the closest point distance between these circles that would be targeted as the thing to equalize...
If you have any model files from other things that have created the desired result, if you could post those or send them to me at moi@moi3d.com it would probably help.
- Michael
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