Hi Danny, thanks for the example.
But unfortunately that curve is fairly difficult to calculate. It can't be done by just an offset in 3D space or an offset in UV space either, it has to be done by a kind of "surface tracing" process that steps along the curve and analyzes which direction to go as it marches along.
There is some surface tracing infrastructure in the geometry library that MoI uses, which the silhouette generation actually sits on top of already.
But it is not exactly trivial to create a new tracer method, it involves a fair amount of pretty specialized work.
So it's something could be possible in the future but probably not until quite a ways out.
- Michael
|