Hi PaQ,
> Not really sure what's the silouhette purpose, but I'll find :)
> (get same kind of result that tyglik is talking about)
It's mainly for helping to get better export to AI format to 2D illustration programs.
Since it will be a while before there is a complete hidden-line vector generation in MoI I wanted to get this function in there to help out in the meantime.
For example if you export a cylinder to AI format, it exports existing edges in the model, so that means your AI file for a cylinder looks like this (this was done by drawing a cylinder, exporting to AI and then opening the AI file back into MoI):
So notice there that having only the model edges in the 2D output does not make for a very proper 2D illustration.
However, if you use the new Silhouette command on the cylinder first, it will generate the silhouettes on the curved parts of the cylinder. Then when you save to AI format after that (without moving the view in between silhouette generation and saving!) it will produce a 2D drawing like this:
That's still not a completely proper 2D drawing, you've got the seam edge in there which you probably don't want and it does not have things broken down into hidden and visible portions. But it is a major step forward because at least it has all the "raw parts" of the drawing in there so you have stuff to work with.
> As the V2 beta cycle nearly end, I suppose surface continuity
> options will be 'only' added in the V3 ?
Yeah those tend to be finicky things to work with, it is not going to be possible to have that included for v2 other than where it already exists like for Fillet and Blend.
- Michael
EDIT: looks like we posted at the same time!
But there seems to be some general questions from many people about what silhouette is for, so I wanted to have a more full explanation here with some examples anyway.