Grouping objects and export formats
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 From:  Michael Gibson
2929.4 In reply to 2929.3 
Hi Mark,

> I think I've found the plugin at Autodesk here:

Yup, that's the place - for transfer into Max, it is a good idea to make sure the Max FBX importer is updated to the latest version available there.

Then with that in place, FBX format seems to be the best transfer into Max because it supports getting vertex normals over which makes for higher quality smooth shading.


> Perhaps I can export to trueSpace as obj, set up my pivot
> points and then convert to FBX.

Possibly, at least it could be worth a try.

But I would not be too surprised if it was also focused more on transferring geometry over and not necessarily full animation structures.

- Michael
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 From:  Frenchy Pilou (PILOU)
2929.5 
I don't see fbx inside Anim8or
And not inside the normal Blender
---
Pilou
Is beautiful that please without concept!
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 From:  neo
2929.6 In reply to 2929.5 
Hi Mark some good news from Autodesk, 3ds Max 2010 has SAT data translator, see demo video here http://www.autodesk.com/us/3dsmaxdesign/connection_extension/sat/3ds_max_design_extension_sat_820x510.html (note in the video they import .SAT files from Rhino)
I think that's the best way to go in to 3ds Max and if needed do the conversion in there. if your associate does not have 2010 then FBX is your best bet.

Also it seams to me that Autodesk is pushing .SAT among other products like autocad, revit, inventor etc.
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 From:  Mark Brown (MABROWN)
2929.7 In reply to 2929.6 
Hi Pilou,

I let myself get confused by a Google search regarding anim8or. Am I the only one who finds Google almost useless these days?

Thanks Neo for the link. I will have to ask them for their Max version. This sounds like an excellent option.

---
Mark
http://www.homepages.ihug.com.au/~mabrown/index.html

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