Blend for a friend
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 From:  DannyT (DANTAS)
2915.7 In reply to 2915.4 
Hi Michael,

> I think I would be more likely to try to have
> an option to separate out the bulge into 2
> sliders so that the bulge of each side could
> be manipulated independently

Yes, that would nice, I just felt sometimes we needed that little bit of extra control in the shape of a blend.
Are you going to try this out to see if it fits or will it be a future thing, either way it would be good to have ?

Thanks for looking into this!

Cheers
~Danny~
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 From:  ed (EDDYF)
2915.8 
"Hi Danny, I definitely want to improve Blend in the future but the currently the main goal for it is to be able to handle a string of edges on either side rather than just 1 edge on each side."

That would be great. The more I use MoI, the more I realize "blend is your friend". It makes easy work of a lot of situations, and any enhancements would be welcomed. I assume if blend could handle multiple edges then it could be used like a patch?

As great as all the UI and organization enhancements have been, I look most forward to enhancements like this in the basic modeling functions.

Ed
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 From:  Michael Gibson
2915.9 In reply to 2915.7 
Hi Danny,

> Are you going to try this out to see if it fits or will it be
> a future thing, either way it would be good to have ?

It's an idea for the future - I'm not going to be able to get that in for v2.

- Michael
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 From:  Michael Gibson
2915.10 In reply to 2915.8 
Hi Ed,

> I assume if blend could handle multiple edges
> then it could be used like a patch?

Well, not really because it will still be something that is a connection between 2 different sides, just that each side would possibly be a chain of several edges touching end to end.

Patch is different and instead of taking "2 sides", it takes a closed loop of curves/edges.

You can kind of think of Blend as being more like a 2-rail sweep, just with the profile curves being created for you automatically.

- Michael
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