Hi Danny, well Bulge is basically a scaling factor applied to the blend curve tangents.
If you do a blend between curves in MoI and then turn on the control points of the blend segment, you'll be able to see how it works.
For example here is one G1 blend between 2 curves, with the blend control points turned on afterwards:
With a reduced bulge, it scales the tangents down, you can see here where the interior 2 points are closer to the ends:
Instead of a skew factor, I think I would be more likely to try to have an option to separate out the bulge into 2 sliders so that the bulge of each side could be manipulated independently, and if you wanted one side to dominate you would crank just that side up some more.
But I think that getting longer chains of edges to work first is probably more of a priority though.
- Michael
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