Sub-object editing
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 From:  NightCabbage
2874.16 
"There are some other NURBS modeling systems out there that have refined that kind of editing to a greater degree, one example is SpaceClaim, if that kind of editing is a big concern for you, you might want to check it out."

Ah, but I really like your work, Michael, so I think I'll stick with MoI :)

I do think that the ability of being able to move things around like that would be a great asset to the program, as many professionals out there are used to this kind of feature in poly modellers, and having it would be a great draw-card to your program.

"un-trimming"

Oh, that was easy - I thought I'd already tried pressing delete on the edge at least a dozen times?? lol
It's pretty intuitive, so that's good (no idea why it didn't work before!)

-EDIT-

"In future versions I should be able to add more options for doing this kind of thing more automatically, for instance it could eventually be possible to enable dragging the hole around without erasing it first, or using history to change the size of the object being booleaned. But for V1 these won't be ready so the "erase hole" technique is what will work for right now."

Hehe, this gives me hope that you have it planned! :)

EDITED: 26 Aug 2009 by NIGHTCABBAGE

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 From:  Michael Gibson
2874.17 In reply to 2874.16 
Hi NightCabbage,

> I do think that the ability of being able to move things
> around like that would be a great asset to the program,
> as many professionals out there are used to this kind of
> feature in poly modellers, and having it would be a great
> draw-card to your program.

Yup, I definitely agree!

The reason why it hasn't been added yet is not because I don't think it would be a good and useful feature, but just because it is not an easy thing to implement and will take some hard work to enable it.

- Michael
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 From:  Michael Gibson
2874.18 In reply to 2874.16 
Hi NightCabbage,

> It's pretty intuitive, so that's good (no idea why it didn't work before!)

Well, if you select the edge while you still have that blue surface in place, it won't delete. Untrim only works on edges that are not connected to other things, so you have to delete the blue surface first before having an open hole there... Maybe that was what you ran into?

- Michael
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 From:  NightCabbage
2874.19 
Quite possibly :)

So general rule:

You can always delete surfaces, but you can only delete lines that don't have any dependant objects (like a surface).
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 From:  Michael Gibson
2874.20 In reply to 2874.19 
Hi NightCabbage, yes that is correct.

Also to delete edges you need to select the entire loop that forms the trimming boundary. Like for example if you have a square hole with 4 edge making up the hole you have to select all 4 of those edges to delete, not just one of them.

- Michael
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