Hello Michael,
>> Any idea which one would make more sense?
I would prefer to 'edit the color/name' dialog from the actual style and not having the complete list.
>> specular - I think I may go for even slightly less brightness than that for the initial default setting, so there is just a hint of it.
Probably, I like the hdri kind of reflection it actually gives :) really good work.
>> But possibly when I do get a chance to do some basic built in renderer work it may be more focused on that kind of a style initially rather than a photoreal type orientation.
Yes, because if you start a photrealistic engine, and if it turns too good, I'll crying to import my poly models in MoI :P
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