@Michael
> "Having some more compressed gradients actually helps to give a bit more prominent visible reflection lines,
which are kind of what you want to look for when you are using the reflection as a guide for surface smoothness."
I disagree, there's Zebra for surface smoothness. Or checkerboard.
> "The blurry one that you show reduces the effectiveness of using reflections for that purpose."
Well the blurry one is only for beauty, its good to work on good looking models. You said that dark UI are depressing, I say that
grey models are depressing too :)
> "I'm not only shooting for just a purely aesthetic result with this function, I'm also trying to give it some practical qualities as well."
I understand that, but if you look for pratical then Zebra and also one wich has very light shadows, would be more practical than metal.
But if you want to do both aesthetic and pratical made 1 zebra, 1 chrome, 1 blurred.
> "Your comments seem to be putting a kind of "final rendering" aesthetic look above all else which is
not necessarily the right direction for a kind of interactive modeling mode, really."
Yes but I never show anything else that "renders" to the clients, so that aesthetic is only for my personal use.
> "I can understand the desire to make things look really cool, but also you seem to have a tendency
to want to place "form over function", which is not really the philosophy that is guiding MoI in general."
I agree on this one, I like the form im 200% a graphic and design guy. But I think that MoI as already too much function over form.
MoI website says "MoI, 3D Modeling for Designers and Artists" I think that designers need
good looking env maps (auxpecker author is a product designer in china)
The "Artists" part is already mission complete because MoI is simple and powerfull so Artists can work on MoI.
> "There are many MoI users who don't have any of those applications, so it is not really so great to be totally dependent on that method."
I disagree on this one, if you implement .jpeg or .png env maps I would make literraly tons of them and share them for free on MoI forum!
And I would share them because as you said "not everyone have those applications" so I would take time to help people who dont have the software.
If you allow users to make content they would be very happy to produce content because they all love MoI.
That's also why I make comments and requests, that's because I cant help you coding MoI because im not a code guy, but I still want to do something because I cant work on any other software for modelling since ive discovered MoI 3d :)
Oh and ive posted my WiP on Nurbs + Poly forum, one guy commented "i never get my hands on Moi but defently have a look at it and some nurbs stuff."
and the other one said "I find it kind of interesting that you find NURBS to be easier.
I'm the other way around. Of course, i started out with box modeling and am trying to learn NURBS on the side."
Ive told them to visit MoI website and download the trial version :)
Keep up the good work, if you think my critics are rough tell me, im not trying to be annoying. I only want to give the better feedback I can.
And I understand that everyone as a different workflow, some people doesn't need and know what are environement maps.
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