seperate a seam edge
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 From:  Michael T. (MICTU_UTCIM)
2702.5 In reply to 2702.3 
Hi Burr & Michael G.,

Burr, I took your file, extracted the the edges and joined them. I then put a point at one end of each curve, used array curve tool and added 21 points and then deleted the joined curves. I then used the curve through points tool to generate new curves through the points to generate new seamless curves. I then used the loft command to generate the new surface. Hope any of this helps.

Michael T.


Michael Tuttle a.k.a. mictu http://www.coroflot.com/fish317537

EDITED: 4 Nov 2010 by MICTU_UTCIM

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 From:  DannyT (DANTAS)
2702.6 In reply to 2702.1 
Hi Burr,

The only problem I see with this is, how are you going to unwrap the cylinder accurately.
When you try and move the points defining the edge, you can stretch the surface to as long as you want.

What are you trying to achieve ? Just curious :)

Cheers
~Danny~
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 From:  BurrMan
2702.7 In reply to 2702.6 
Hi Danny,
I've been fooling around with point editing on primitives. I wanted to be able to do a bit of stretching of things and then be able to open up the seam and then use the blend tool. :O If I could open that edge by pulling a couple points, then use blend to re-close it, would be easier/faster than trying to make the cut in the surface myself. (also since the seam is a famous stickler point, utilizing it this way would be beneficial)

It just isnt the type of entity I thought it was.







EDITED: 19 Jun 2012 by BURRMAN

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