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 From:  Michael Gibson
2699.4 In reply to 2699.3 
Hi Burr, yup there's no need for that SeparateOBJ.exe utility anymore, it's basically built in now and controlled using styles. You assign styles however you want to apply your materials and when you export to OBJ or LWO formats, those style assignments will be part of the export now.

A lot of people have been waiting for this one, I've been kind of gathering the pieces together to make this possible for some time so it is nice for it to finally be here.


Also another new thing is object names are used now for OBJ or LWO formats as well, so if you are exporting to a program that has a named object scene browser type thing, your names assigned in MoI will now go through to there.

Also it is possible to control how meshes are combined together by assigning the same name to several objects in MoI. All objects of the same name will combine together into a single labeled mesh object with that name. So for example if someone is exporting to Modo and they want to control their Mesh layer structure in addition to surface assignments, that is now possible. This basically controls what the MergeOBJ.exe utility was doing.

So actually both those utilities are now built in.

- Michael
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 From:  BurrMan
2699.5 In reply to 2699.4 
I did some very simple tests with Carrara and Hypershot. I only used the styles and it was very nice. I didnt try "names" but that is good news. I know Carrara uses the "mesh grouping" you mentioned on import and this will eliminate all the extra "re-structuring" that was required. Modo must be the same.

Seems bugless as usual. May postpone the seperateobj funeral to visit with my new friend obj export.

I'll look forward to the release notes.
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 From:  Michael Gibson
2699.6 In reply to 2699.5 
Hi Burr,

> I didnt try "names" but that is good news. I know
> Carrara uses the "mesh grouping" you mentioned on
> import and this will eliminate all the extra "re-structuring"
> that was required.

Yeah, if you are focused on just wanting render materials set up you probably won't need to mess with naming things. That's just if you want to control the object structure.

Previously you would only get automatically generated names in the OBJ export like "object1", "object2", etc... which you will still get on things where you did not set the name, but now there is a way to control that by setting the name in MoI if you want.


> Seems bugless as usual.

Great! :) So far so good anyway... Please let me know if you see anything out of the ordinary.


It looks like I won't have the notes ready until tomorrow sometime.

- Michael
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