OT - Modo 401 in two days.
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 From:  PaQ
2693.22 In reply to 2693.21 
Hello there,

No problems here either as far as you prepare you surface as style.
That's having said I havn't work yet on complex scene.

>OSTexo

As Michael said, feel free to up your modo scene or example, I can have a look at it.
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 From:  -ash-
2693.23 In reply to 2693.22 
I can't reproduce this either. If you upload a scene I'l take a look as well, many head make better bug hunt :-)

Might be useful to post a step by step of your workflow too.

Regards
Tony

(aka HamSoles)

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 From:  OSTexo
2693.24 In reply to 2693.21 
Hello Dave,

Thank you very much, that did the trick. I was importing from different files and will investigate a little further how 401 is organizing (or trying to) so as not to allow the drag and drop when importing from multiple files. Even after backing to square one and starting to apply materials using this it didn't want to work. If I find out anything I'll post it here. Again, thanks for your help, your workaround works perfectly.
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 From:  Schbeurd
2693.25 
If you import mesh items with no materials in Modo, everytime you drag and drop a material from the presets, it will replace the current material for all objects.
So as already mentioned you can apply styles in MoI. The various styles will become materials in Modo and you can then drag and drop other materials from the presets on individual objects (or polygon sets).

The other solution is to select the various items and assign them a different material (one for every item). To do this, select your item in "item mode" and press "M". You can then drag and drop various materials on your objects.

By default, everytime you drag and drop a material on an object, the previous material will disappear from the shader tree. If you want to keep the "old" material in the shader tree, press Shift while you drag and drop.

Hope this helps
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