Apple iPod-bad corners
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 From:  crydee
2660.3 In reply to 2660.2 
hello micheal,

again thanks for your help. i modelled quick & dirt the backpart. looks nice. i'll try the final touch tomorrow.
thanks.

cheers
crydee

P.S. you can't imagine how i enjoy to work with moi :)

EDITED: 28 May 2009 by CRYDEE

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 From:  Micha
2660.4 In reply to 2660.3 
For me it looks like the jump of the reflection is caused by a not good enough continuity. For smooth reflections between straight and curved parts "tangency" isn't enough, the radius jump from infinte to the fixed curve radius. Best you try to use G3 blends.
Visualisation for Designer and Architects - www.simulacrum.de
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 From:  crydee
2660.5 
finally i've got it. now i can use my iPod in a realtime simulation. it was a test if the software(dione) can read datas from moi. all went perfect. have a nice weekend.

cheers
crydee




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 From:  Michael Gibson
2660.6 In reply to 2660.5 
Hi crydee, that's a great final result!

- Michael
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 From:  crydee
2660.7 
thanks a lot, i'm happy to get this result...
time for the next challenge.

crydee
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