Apple iPod-bad corners
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 From:  Michael Gibson
2660.2 In reply to 2660.1 
Hi crydee,

Will the technique mentioned here possibly work for you:
http://moi3d.com/forum/index.php?webtag=MOI&msg=1002.2

It can be tough to get a good quality corner when trying to kind of do it in only one piece when it is changing in size by a fair amount.

But it may be easier if you focus on sort of getting the broader main corner form first and not worrying about it being smooth quite yet, and then get the "final" smoothness at the end with a fillet, that's basically what that link is trying to do.

Something along those lines where you're getting the corner to be shaped a bit more on its own rather than kind of everything applying pressure all at once if you kind of know what I mean.

Let me know if that still does not give you a good result.

- Michael
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 From:  crydee
2660.3 In reply to 2660.2 
hello micheal,

again thanks for your help. i modelled quick & dirt the backpart. looks nice. i'll try the final touch tomorrow.
thanks.

cheers
crydee

P.S. you can't imagine how i enjoy to work with moi :)

EDITED: 28 May 2009 by CRYDEE

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 From:  Micha
2660.4 In reply to 2660.3 
For me it looks like the jump of the reflection is caused by a not good enough continuity. For smooth reflections between straight and curved parts "tangency" isn't enough, the radius jump from infinte to the fixed curve radius. Best you try to use G3 blends.
Visualisation for Designer and Architects - www.simulacrum.de
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 From:  crydee
2660.5 
finally i've got it. now i can use my iPod in a realtime simulation. it was a test if the software(dione) can read datas from moi. all went perfect. have a nice weekend.

cheers
crydee




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 From:  Michael Gibson
2660.6 In reply to 2660.5 
Hi crydee, that's a great final result!

- Michael
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 From:  crydee
2660.7 
thanks a lot, i'm happy to get this result...
time for the next challenge.

crydee
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