Hi Rob - re: additional int snap for rotation.
I've added this in for the next v2 beta, so that there is an additional "int" snap available when doing rotations.
This works with the "wheel mode" for grips (the one that is activated when you click on the rotation grip), and also the Transform/Rotate and Transform/Rotate axis commands.
There is now an implicit circle, with its center at the rotation origin and with a radius going through the first picked point and you will be able to pick up intersections of that implicit circle with neighboring objects, like this:
So I think that should handle the kind of thing you were mentioning previously in this thread.
- Michael
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