Boolean Union Problem
All  1-6  7-11

Previous
Next
 From:  Michael Gibson
2625.7 In reply to 2625.5 
Hi LOTRJ - just saw your edit - yeah probably when you moved it around a bit it got things "fully submerged" and got rid of those little tiny poking out areas that I had those 3 screenshots of in the previous post.

I would bet though that Trim + Join would work without moving if you selected those pieces in those 3 areas that were poking through.

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
2625.8 In reply to 2625.1 
By the way, this is going to be an awesome addition to the fleet - I hope you'll post the physical part when you're done, it is really cool to see those.

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
2625.9 In reply to 2625.7 
Hi LOTRJ, I just verified that Trim+Join does work to get a solid with stuff in your original location, if you zoom in and pick those 3 additional little pieces that were poking through to keep as well.

So just in case you don't want to move anything around later or something, that method is available.

I'll take a look and see if anything sticks out very easily about why the booleans did not work well in these cases, but it tends to be awfully difficult to figure things out in debugging when there are a lot of pieces, sort of like looking for a needle in a haystack...

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  LOTRJ
2625.10 
Thanks so much, it's just really nice to have this level of user support from a software developer. :)

Hopefully you can figure out the problem. I'll be sure to post any pics of the Zenithian class 3's when I get some!

If it helps with the de-bugging any, the main tools that I used for the dome were network, offset, trim, and shell.
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
 From:  BurrMan
2625.11 In reply to 2625.4 
>>>>>It looks like you got a result with all edges joined to another edge, so it will be labeled as a solid, but it seems to have some internal pieces that did not get trimmed away...
>>>>>>

Ahhhh, much better result. Thanks for the new method. Didnt think of "trim" first.
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged
 

Reply to All Reply to All

 

 
 
Show messages: All  1-6  7-11