V2 beta Apr-12-2009 available now
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 From:  Michael Gibson
2570.131 In reply to 2570.130 
Hi Val,

> Also, I experienced a bug where I would try to use a curve
> to cur a loft or a network and the mesh would have a hole in
> it afterward, <.....>
> Does that sound like something previously reported?

No, I don't think I've heard of that one yet.

If you can reproduce it or if you still have the model file available can you please post it so I can take a look?

- Michael
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 From:  Val (GAT)
2570.132 In reply to 2570.131 
lol now I can't reproduce it. I will upload it as soon as it happens again.
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 From:  neo
2570.133 In reply to 2570.132 
when styles applied they show on objects edges only correct? is it possible to apply per object..also I would like to have transparency controls.

EDITED: 20 Apr 2009 by NEO

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 From:  Michael Gibson
2570.134 In reply to 2570.133 
Hi neo, yes currently it only changes the appearance of edges and curves but I do expect to do some more work to make the shaded appearance change as well.

Transparency is quite a bit more involved though, I don't expect to have that part done for v2 but hopefully at some point in the future.

- Michael
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 From:  -ash-
2570.135 In reply to 2570.134 
Looking forward to having the shading change and seeing my models in glorious technicolor :-)

Regards
Tony

(aka HamSoles)

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 From:  ed (EDDYF)
2570.136 
Hi Michael,

Are the Object Names and Styles functions locked down such that assignments made today will still function in future releases? My drawings are getting complex enough now to make use of these features, but I don't want to take the time to use them if they may change.

Also, will OBJ export get modified to recognize Styles first? Or will all the grouping functions need to be implemented before export is tackled?

Ed
Seattle, WA
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 From:  Michael Gibson
2570.137 In reply to 2570.136 
Hi Ed,

> Are the Object Names and Styles functions locked down
> such that assignments made today will still function in
> future releases?

That's the current plan... I am intending to preserve those assignments in future releases.

But I am still gathering feedback on how all this stuff works, so I can't quite say that it is guaranteed 100% locked down quite yet.


> Also, will OBJ export get modified to recognize Styles first?
> Or will all the grouping functions need to be implemented
> before export is tackled?

Not quite sure of the exact sequence yet, but I'm actually hoping to get both of these things running for the next beta.

- Michael
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 From:  ed (EDDYF)
2570.138 In reply to 2570.137 
Thanks Michael,

Looking forward to the export handling of "styles".

I have a project to be rendered in Hypershot and I'm trying to avoid assigning materials individually in HS to over 100 tiny surfaces (export from MoI using separateobj.exe). So even a partial implementation of obj export would be welcomed :)

Ed
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 From:  Michael Gibson
2570.139 In reply to 2570.64 
Hi Thomas and Marc - I've finally got a chance to tweak the section headers a bit more, this is what I currently have:






That's removing the "tail" part and using a dividing line like Marc was showing previously.

Do you think that is a better way to do it?


Another possibility is to only have the divider line on open sections, it kind of keeps collapsed ones slightly less busy, which looks like this:




- Michael

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 From:  WillBellJr
2570.140 
NYCE!

I like the 2nd one - the divider lines only on the open section.

-Will
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 From:  -ash-
2570.141 In reply to 2570.140 
I like the first one because it looks like a stack of cards, one on top of the other.

In the second one the unopened cards seem a bit in mid air.

Regards
Tony

(aka HamSoles)

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 From:  Frenchy Pilou (PILOU)
2570.142 
Maybe the "Yellow cross" when you pass over with the mouse should be "dark blue"?
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  DannyT (DANTAS)
2570.143 In reply to 2570.139 
Either one for me is fine, I see what Thomas and Marc were getting at, they do follow the overall MoI theme better.

Cheers
~Danny~
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 From:  Michael Gibson
2570.144 In reply to 2570.142 
Hi Pilou,

> Maybe the "Yellow cross" when you pass over with
> the mouse should be "dark blue"?

It's kind of good to have a lot of contrast and a kind of "lighting up" feel for the mouse-over state, a dark color like that would not quite feel the same.

But if you'd like to change it on your local installation, you can edit this image in the \ui subfolder: TreePlusMinusBackground_highlighted.png

Replace the yellow areas of that image with dark blue instead, and then your installation will have dark blue when you mouse over the +/- controls in the scene browser.

- Michael
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 From:  Frenchy Pilou (PILOU)
2570.145 In reply to 2570.144 
Thx
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  BurrMan
2570.146 In reply to 2570.145 
I like the first one personally. One refinement I would like to see here is when a tab is open to havew the tab "Blend with the data area. So the red line would become the line on the open tabs and the yellow would disappear.


EDITED: 19 Jun 2012 by BURRMAN

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 From:  BurrMan
2570.147 In reply to 2570.146 
After revisiting this post I just made I'm not sure how it would work like that. I suppose I would have to experiment with a "Fade", but with my original post I wasnt paying attention to the difference in colors of the tab and the data area.

Anyway.....I'm not proud.
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 From:  Michael Gibson
2570.148 In reply to 2570.147 
Hi Burr, yeah that probably won't work since like you noticed the header has a different color background already.

But the idea to have a red outline is pretty interesting! Here is a version where I used your image as a source:



Definitely a unique look! ;) ;)

- Michael
Attachments:

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 From:  Marc (TELLIER)
2570.149 In reply to 2570.139 
Hi Michael, I kind of prefer the first one, seems more ordered and systematic.

I'm slowly beginning to assimilate all these new features, it's a whole new ball game now!
I done a 'globe valve' project and it was very handy to have this flexibility.

As mentioned previously by Danny, filleted and Boolean created faces should preserve original style of the objects.

Marc
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 From:  Frenchy Pilou (PILOU)
2570.150 
What is exactly the finality of the Object system?
Just a great "selector" for easy use of complex objects or also something for manage them ("Copy" / "Move" / "Delete" etc...) inside the arborescence?
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