FERRARI 599 GTB
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 From:  lyes (BLYESS)
2546.28 In reply to 2546.27 
hi kircho i have donne the link to download the videos i would like to see your ui
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 From:  Kircho
2546.29 In reply to 2546.28 
Much appreciated BLYESS.

In the next few days I will put together a video showing my methods for creating UIs for web pages and software.

Regards,

Kircho
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 From:  TwinSnakes
2546.30 
Michael,

Can we get a tutorials section on the nav bar so we can have these in one place and not buried in the forums please!! Thanks! Maybe in between 'Gallery' and 'Search'.
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 From:  Michael Gibson
2546.31 In reply to 2546.30 
Hi TwinSnakes,

> Can we get a tutorials section on the nav bar so we can
> have these in one place and not buried in the forums please!!

There is a tutorials section on the Resources page, from the forum nav bar, go to "MoI home", then "Resources" - here is a direct link to it: http://moi3d.com/resources#Tutorials

That's the place that links to these are collected, I've added this one in there now.

- Michael
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 From:  TwinSnakes
2546.32 In reply to 2546.31 
Dont forget Paq's Snowman tut as well.
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 From:  Michael Gibson
2546.33 In reply to 2546.32 
Hi TwinSnakes,

> Dont forget Paq's Snowman tut as well.

Thanks - this one is added to that list now.

- Michael
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 From:  David (BLEND3D)
2546.34 In reply to 2546.1 
Lyes,
That is some amazing work you've done, thanks for providing the videos of your work flow.
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 From:  Displaced
2546.35 
Great model and tutorial. But how does one create the air outlets in the hood/bonnet?
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 From:  Displaced
2546.36 In reply to 2546.35 
*bump*

How does one create the air outlets in the hood/bonnet?
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 From:  BurrMan
2546.37 In reply to 2546.36 
http://cid-5f80634ecf17f939.skydrive.live.com/self.aspx/.Public/Bonnet.wmv

THis is a link to the video found at the begining of this thread.
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 From:  lyes (BLYESS)
2546.38 In reply to 2546.36 
hi displaced i will update the video or make new video for the outlet this weekend
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 From:  Displaced
2546.39 In reply to 2546.38 
Thanks a lot, lyes. Much appreciated.
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 From:  lyes (BLYESS)
2546.40 In reply to 2546.39 
hi dispatched here is the video
hood-outlet


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 From:  Displaced
2546.41 In reply to 2546.40 
That was actually fairly complicated and I'd never figured out that one by myself. Great stuff.

A whole big bunch of thank-yous to you, lyes. You da man! :-)
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 From:  altug
2546.42 In reply to 2546.2 
video links dead
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 From:  ket (KETIAS)
2546.43 In reply to 2546.20 
Hi lyes,

Could you please describe how to setup blueprints in MoI.
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 From:  Michael Gibson
2546.44 In reply to 2546.43 
Hi ket,

> Could you please describe how to setup blueprints in MoI.

You can use the View > Image command to place reference images into the viewport:




Some details on it here:
http://moi3d.com/2.0/docs/moi_command_reference5.htm#image

And also see these previous posts for some descriptions on different ways to place the images:

http://moi3d.com/forum/index.php?webtag=MOI&msg=2501.14
http://moi3d.com/forum/index.php?webtag=MOI&msg=2501.15
http://moi3d.com/forum/index.php?webtag=MOI&msg=1982.6

- Michael
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 From:  Phr0stByte
2546.45 In reply to 2546.44 
Great tutorial. I gave it go, but could not follow along - got crap results and gave up. You got skills, man!
-BbB and Phr0stbyte models are for sale here: http://www.turbosquid.com/Search/Artists/Phr0stByte?referral=Phr0stByte/
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 From:  Aaron (AARONNEWTON)
2546.46 
Too awesome - if it wasn't late and a Tuesday night I'd be stuck into this already.

The video download links do seem to be dead. Any chance you could fix this or upload to Vimeo/Youtube?

EDIT: for anyone wanting to download the videos, open the "network" panel in Chrome. As you press play, a working link for the MP4 will appear - you can visit this link to download. I would recommend downloading these and playing them in slow motion (e.g. using VLC) as it makes them much easier to follow.

EDITED: 28 Apr 2011 by AARONNEWTON

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 From:  Aaron (AARONNEWTON)
2546.47 
I'm also wondering how you achieved the breaking up of the lines at 1:28 on the "bumper" video. I ended up using trim and inserting a trim point at the point where the lines intersected.
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