Shading and rendering puzzle
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 From:  -ash-
2540.2 In reply to 2540.1 
This looks like a flipped normals problem. Can you select the areas in Rhino and flip/reverse the normals (I'm not a Rhino user)

If it is normals then I think Michael has added a command to the next beta to flip them in MoI.

Regards
Tony

(aka HamSoles)

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 From:  Michael Gibson
2540.3 In reply to 2540.1 
Hi Jean-Paul - it looks like Rhino is having a problem generating the render mesh on that object.

Can you please post the 3DM model file, or e-mail it to me at moi@moi3d.com if you want to keep it private? That will let me take a look at the model to see if there is something wrong in the model or if it is one of the cases that Rhino's mesher does not like to handle.

For the moment to make a rendering, you can export from MoI to OBJ format (probably use Output: Quads & Triangles option) and bring that into Rhino, which should then render fine since it will already be a mesh.

- Michael
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