Robby~Final
 1-8  9-28  29-47

Previous
Next
 From:  DannyT (DANTAS)
2463.9 
Thanks guys, the render is coming :)

@ Ed > I'd love to render that model in HyperShot :)
That's what I'll be using :)

@ Paolo > The thumb in picture three looks almost organic, interesting.
It took me a few goes to get that right.

@ PaQ > I just don't like the legs that much, especially when looking in the front view.
Yeah, I know what you mean, It's a 50's thing, all the reference pictures I have show the legs a bit wonky like that.

Cheers
~Danny~
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Marc (TELLIER)
2463.10 In reply to 2463.9 
Great details!

Marc
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  JTB
2463.11 
Congratulations!
***Modeler Of Ideas***
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  DannyT (DANTAS)
2463.12 
Hi all, as promised.
I did some sepia shots and I think I prefer them to the colour.

Thanks for looking :)














Cheers
~Danny~

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Daniele (BADANS)
2463.13 In reply to 2463.12 
Amazing job! I definitely prefer the sepia renderings, it gives more of a "'50s" feeling!

"The darker the night, the closer the dawn."
(Buddhist Proverb)

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  -ash-
2463.14 In reply to 2463.13 
Nice job Danny,

I really like the sepia ones too.

Regards
Tony

(aka HamSoles)

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  ed (EDDYF)
2463.15 
I like both versions - great work. I hope you show these on the HyperShot gallery as well.

Ed
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  BurrMan
2463.16 In reply to 2463.12 
Wow!
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
2463.17 In reply to 2463.12 
Wow those details inside of the face mask area really stand out now.

Definitely the sepia ones are the coolest to go along with the whole vibe!

Fantastic...

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  kevjon
2463.18 
Excellent work Danny.

Great to see people getting such nice clean, detailed models from MoI.
~Kevin~
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  BurrMan
2463.19 In reply to 2463.16 
Danny,
If you dont mind my asking.

I'm demoing hypershot right now and the 3dm import fails horribly. The IGS import just makes an OBJ. (May prefer Michaels)

What method did you use to get robby to hypershot?

And you must export all the pieces seperate?? As they all come as one solid piece so no materials applied seperatly to various surfaces?

Any insight will help.

Thanks,
Burr
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  BurrMan
2463.20 In reply to 2463.19 
And just to add to what I think I know at this point is:

Hypershot doesnt like N-gons so it has to be quads and tris. ???

As far as seperating everything out, their help talks about having to have a material assigned to each, which leaves me with export all parts out seperatly. ????

I wonder if styles and such will play a role here???

Anyway, just a foot up would be helpful.

Thanks,
Burr
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
2463.21 In reply to 2463.20 
Hi Burr, just a quick note on Hypershot - it tends to kind of glom objects together which can make it hard to assign separate materials to different objects.

If you run the SeparateOBJ utility on your .obj file saved from MoI (yes, use Quads & Triangles since it doesn't like n-gons all that well), then that arranges it with different material assignments per object and then Hypershot should recognize objects as different individual entities that can be assigned different materials.

The SeparateOBJ utility is here:
http://moi3d.com/wiki/Resources#SeparateOBJ_editor

And yup, it is a goal in v2 to improve this by being able to assign styles, which will then go out as material assignments in the .obj file which HyperShot should recognize.

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  BurrMan
2463.22 In reply to 2463.21 
Hi Michael,
Thanks for that Info. I am finding stuff out but it is a bit greek to me. Because it wouldnt open my 3dm files at all, and said it does, and after reading up a bit on "Materials", On a hunch I opened Rhino...Poof, Hypershot as a plug-in. Imagine that. Not knowing Rhino all that well I poked around on the object properties and found material, and the option to assign hypershot material. Though much more limited, I chose some materials and saved and opened model in Hypershot and Presto. Assignable pieces. So I understand enough to continue and you may have to set it clear for me one more time.

The 3dm import was much more desirable for me than trying to obj export, though I did hear you just tell me that "seperateOBJ" would also solve my problem (I always forget about that) I liked what I saw come out of Rhino (my MoI model just saved by it).

I just thought, "Oh well, looks like I'll be buying rhino to export with if I want Hypershot"....But I thought I just heard you say that MoI's new Styles will do this same things for my 3dm files by assigning some kind of "Material attribute" that Hypershot is looking for??? And I will be dancing around my little statue again?

Thanks,
Burr
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
2463.23 In reply to 2463.22 
Hi Burr,

> But I thought I just heard you say that MoI's new Styles
> will do this same things for my 3dm files by assigning
> some kind of "Material attribute" that Hypershot is
> looking for???

Yup, that's what the goal is - that Styles in MoI will become material assignments in an .obj file that you write out.

I'm not quite sure what the deal will be with trying to read in 3DM directly into Hypershot though... For that route I think that the styles will translate as layers and I think that will also let Hypershot see them but I'm not quite as sure about that part.

The problem with exporting as 3DM into Hypershot is that then you're relying on Hypershot's mesher to convert NURBS data into meshes. That works pretty much ok for a lot of things, but if you run into problems on more complex models you'll probably want to export as .obj out from MoI because then you'll be using MoI's mesher to convert from NURBS into polygons.

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  BurrMan
2463.24 In reply to 2463.23 
OIC. I suppose I'll have to learn the subtlties of exporting polydata. When I was in Rhino and looked at object material properties, "Layers" were the default selected.

Anyway, It looks promissing....I'm struggling a bit with the viewport commands but it might be that i have my middle mouse button doing something other than a click.

Anyway, thanks for the input. If it must be meshed then I stand by your mesher for sure. No mush. Only mesh.

Hey a slogan:

MoI's Mesh no Mush. If want mush, MoI's Mesh no want. If like mesh, no like mush, rush to MoI's mesh.

Ok, Good night. :O (I think I've Hypershot my brain)
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
2463.25 In reply to 2463.24 
Hi Burr, well any way that works is fine! :)

For a whole lot of cases you should be fine exporting 3DM and using HyperShot's mesher. Or I guess if you are using the Rhino plugin it may be using Rhino's mesher.

If you happen to find something that does not work well with that method, then just keep in mind that you can export to .obj from MoI which will then use MoI's mesher instead.

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  DannyT (DANTAS)
2463.26 
Sorry Burr, I have to laugh :D, because I was going through the exact same dilemma that you're going through with HS.

When this happened to me I went through and tested each option, and the same thing happened if I imported a .3dm directly, as Michael mentioned, for simple single objects there was no problem, when it got to the complex stuff like the camera and Robby it failed miserably, so I exported .obj from MoI, opened in HS and as mentioned it 'glom's' :) objects together.
OK lets try the SeparateOBJ utility, yep it works but separates every surface, so if you have 999 surfaces, you have to apply a material to every one, one click at a time.

So I decided to go through Carrara and apply colours to each object and group them in there, and that workflow seemed to work, that's how I did the camera.
As for Robby, I tried another method, I looked at HS import options and saw .stp, if you have an assembly of parts then step will recognise and I think assign a tag to each part, Michael can elaborate on the workings of step 'cause I don't know exactly what it does, opened it up in HS and hey presto! all separate 'solid' pieces/objects, the way I modelled it in MoI.

So I guess HS .stp to .obj mesher, not masher, :) handles things better.
Anyhow to cut a long story short, Save/Export from MoI as a step file and open that in HS and start assigning your materials, it's that easy.

Cheers
~Danny~
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  BurrMan
2463.27 In reply to 2463.26 
Thanks for that insight Danny! I was at the "SeperateOBJ" file utility and trying to assign materials to all the "seperate surfaces" as you mentioned. I was wondering how that was going to work out. I dont think I would have tried Step, but will now!

Thanks again,
Burr
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
2463.28 In reply to 2463.26 
Hi Danny,

> Michael can elaborate on the workings of step 'cause
> I don't know exactly what it does,

It's probably just some kind of side effect from how they happen to import STEP, for whatever reason that ends up with one layer per object in the STEP file.

It would be good if they could make for some more flexibility in how they import stuff, like for 3DM I think they don't look at individual "objects" and instead just group everything by layers only.

At any rate, I think that Styles in MoI will be the key thing to make this easier.

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged
 

Reply to All Reply to All

 

 
Show messages:  1-8  9-28  29-47