Robby~Final
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 From:  -ash-
2463.2 In reply to 2463.1 
Look great Danny,

Will be nice to see a rendered version showing off the detail in the head.

Regards
Tony

(aka HamSoles)

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 From:  ed (EDDYF)
2463.3 In reply to 2463.2 
Great work Danny.

I'd love to render that model in HyperShot :)

Ed
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 From:  Timspfd
2463.4 In reply to 2463.3 
That's a beautiful model, can't wait to see him all shiny.
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 From:  WillBellJr
2463.5 
Definitely excellent work all around!

A nice testament of what can be achieved using MoI!

-Will
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 From:  Paolo (PAOLOLOBBIA)
2463.6 In reply to 2463.2 
Hi,

The thumb in picture three looks
almost organic, interesting.
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 From:  Michael Gibson
2463.7 In reply to 2463.1 
That's awesome Danny! Can't wait to see the renders as well!

- Michael
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 From:  PaQ
2463.8 In reply to 2463.7 
Cool Danny,

I just don't like the legs that much, especially when looking in the front view ... probably because the knees are not aligned.
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 From:  DannyT (DANTAS)
2463.9 
Thanks guys, the render is coming :)

@ Ed > I'd love to render that model in HyperShot :)
That's what I'll be using :)

@ Paolo > The thumb in picture three looks almost organic, interesting.
It took me a few goes to get that right.

@ PaQ > I just don't like the legs that much, especially when looking in the front view.
Yeah, I know what you mean, It's a 50's thing, all the reference pictures I have show the legs a bit wonky like that.

Cheers
~Danny~
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 From:  Marc (TELLIER)
2463.10 In reply to 2463.9 
Great details!

Marc
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 From:  JTB
2463.11 
Congratulations!
***Modeler Of Ideas***
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 From:  DannyT (DANTAS)
2463.12 
Hi all, as promised.
I did some sepia shots and I think I prefer them to the colour.

Thanks for looking :)














Cheers
~Danny~

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 From:  Daniele (BADANS)
2463.13 In reply to 2463.12 
Amazing job! I definitely prefer the sepia renderings, it gives more of a "'50s" feeling!

"The darker the night, the closer the dawn."
(Buddhist Proverb)

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 From:  -ash-
2463.14 In reply to 2463.13 
Nice job Danny,

I really like the sepia ones too.

Regards
Tony

(aka HamSoles)

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 From:  ed (EDDYF)
2463.15 
I like both versions - great work. I hope you show these on the HyperShot gallery as well.

Ed
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 From:  BurrMan
2463.16 In reply to 2463.12 
Wow!
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 From:  Michael Gibson
2463.17 In reply to 2463.12 
Wow those details inside of the face mask area really stand out now.

Definitely the sepia ones are the coolest to go along with the whole vibe!

Fantastic...

- Michael
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 From:  kevjon
2463.18 
Excellent work Danny.

Great to see people getting such nice clean, detailed models from MoI.
~Kevin~
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 From:  BurrMan
2463.19 In reply to 2463.16 
Danny,
If you dont mind my asking.

I'm demoing hypershot right now and the 3dm import fails horribly. The IGS import just makes an OBJ. (May prefer Michaels)

What method did you use to get robby to hypershot?

And you must export all the pieces seperate?? As they all come as one solid piece so no materials applied seperatly to various surfaces?

Any insight will help.

Thanks,
Burr
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 From:  BurrMan
2463.20 In reply to 2463.19 
And just to add to what I think I know at this point is:

Hypershot doesnt like N-gons so it has to be quads and tris. ???

As far as seperating everything out, their help talks about having to have a material assigned to each, which leaves me with export all parts out seperatly. ????

I wonder if styles and such will play a role here???

Anyway, just a foot up would be helpful.

Thanks,
Burr
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 From:  Michael Gibson
2463.21 In reply to 2463.20 
Hi Burr, just a quick note on Hypershot - it tends to kind of glom objects together which can make it hard to assign separate materials to different objects.

If you run the SeparateOBJ utility on your .obj file saved from MoI (yes, use Quads & Triangles since it doesn't like n-gons all that well), then that arranges it with different material assignments per object and then Hypershot should recognize objects as different individual entities that can be assigned different materials.

The SeparateOBJ utility is here:
http://moi3d.com/wiki/Resources#SeparateOBJ_editor

And yup, it is a goal in v2 to improve this by being able to assign styles, which will then go out as material assignments in the .obj file which HyperShot should recognize.

- Michael
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