Hi LOTRJ, there are also some other things that can cause stuff similar to what you describe, such as if the objects involved in the booleans are open surfaces instead of closed solids.
I can't really tell if it is another instance of that previous bug or not without an example, can you please post the .3dm model file of the instance that you ran across so I can check it out?
If you don't want to post it in public here, you can also send it privately to me at moi@moi3d.com .
That would help me more definitely determine what was happening there.
- Michael
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