The vanishing cylinder bug trick.
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 From:  DannyT (DANTAS)
2329.6 In reply to 2329.5 
Hi Anis,

Yeah that's right! I remember now, but your problem was the opposite, you had to rotate the seams 90° away from each other for the fillet to work, funny that.
Found it ! http://moi3d.com/forum/index.php?webtag=MOI&msg=2264.14

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~Danny~
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 From:  Michael Gibson
2329.7 In reply to 2329.5 
Hi Anis,

> Michael, its possible in the feature to refine "seam edge problem" ?

Yeah, it will probably continue to improve in the future as the geometry library continues to be updated and have problems fixed in it.

- Michael
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 From:  Michael Gibson
2329.8 In reply to 2329.1 
Hi Danny, thanks for cooking it down to a reproducable example!

I can reproduce it with the Nov-21 v2 beta, but it seems to work properly in version 1.0, do you see the same thing over there?

So it seems to be a regression in the geometry library, but I have applied a new geometry library update for this next upcoming v2 beta and it looks like that has fixed this problem.

- Michael
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 From:  DannyT (DANTAS)
2329.9 In reply to 2329.8 
Hi Michael,

> I can reproduce it with the Nov-21 v2 beta, but it seems to work properly in version 1.0, do you see the same thing over there?

Yes, it works fine in V1 for me also.

> but I have applied a new geometry library update for this next upcoming v2 beta and it looks like that has fixed this problem.

That's what you said a few betas ago, I thought an updated geometry library was a good thing ?
So when a new update arrives for the geometry library should we worry or be happy or be happily worried or worry happily or...... :)

Thanks for the update on the situation, Michael.

Cheers
~Danny~
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 From:  Michael Gibson
2329.10 In reply to 2329.9 
Hi Danny,

> That's what you said a few betas ago,

Yeah the big update was in the Aug 1 beta. This particular case that you have here has probably been busted since then.


> I thought an updated geometry library was a good thing ?

Well, it can be kind of a mixed bag unfortunately... Whenever there is a change made to a complex set of code (and filleting is one of the most complex areas), to fix one particular case, it is pretty easy for it to have side effects that then cause a new problem in some other case. That is what is called a "regression".

In general code that processes geometric shapes can tend to suffer from this quite a bit, partly because there is such an infinite variety of shapes that can be used it isn't very easy to do something like an automated test that catches every situation that the code may be used in.


> So when a new update arrives for the geometry library should
> we worry or be happy or be happily worried or worry happily or...... :)

Probably a good dose of each is warranted! :)

But certainly the general idea is that more things should be better than be broken. If it is not, then I can always roll back to an old version.

Maybe if this new one bakes in pretty well I may not apply any more updates of this until after v2 is complete.

Actually as far as these things go, it has been pretty good so far regarding regressions.

- Michael
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