Whish: Boundary
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 From:  Marc (TELLIER)
2327.7 In reply to 2327.6 
Hi Michael,

Thanks for the examples, I'll let them simmer till I understand them.
I am still not used to using 3d tools in 2d, old habits!

A loop-chain selection would be handy.
I imagine it could also work on a 3d face if you click on an edge.
Maybe a double-click could invoke it.

Marc
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 From:  PaQ
2327.8 In reply to 2327.7 
Yes, I vote for the double click loop selection, I'm quite used to that :)
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 From:  -ash-
2327.9 In reply to 2327.8 
Yes me too ...

..and also click two edges then use up arrow to extend selection (another modo user :-) )
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 From:  Marc (TELLIER)
2327.10 In reply to 2327.5 
Hi Michael,

I've been playing around a while with 2d Boolean and it's quite handy.
I just got an open curve for result at one moment.

I was wondering why didn't you fused "join" and "boolean union" in one command?

Marc
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 From:  Michael Gibson
2327.11 In reply to 2327.10 
Hi Marc,

> I was wondering why didn't you fused "join" and
> "boolean union" in one command?

Well, the booleans are more intended to be used when objects need to be intersected and have some portions removed in order to finish the procedure.

Join on the other hand does not attempt to do any cutting, it only tries to glue things together at their existing endpoints (for curves) or edges (for surfaces).

This kind of makes Join in a certain sense more simple and it can possibly be more robust since it is more focused on just that task instead of also adding intersection calculations into the mix.

- Michael
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