Meshing problem...
1-12
13-32
33-36
From:
Grendel
16 Jan 2009 (33 of 36)
2323.33
In reply to
2323.32
The rendering is what I am hoping will fit.
Reply
More
Post Options
Reply as PM
Print
Mark as unread
Relationship
IP
Logged
From:
Michael Gibson
16 Jan 2009 (34 of 36)
2323.34
In reply to
2323.33
Hi Grendel, have you tried nVidia Gelato yet? I think it is the main existing renderer that has been tuned to take advantage of this kind of stuff so far.
- Michael
Reply
More
Post Options
Reply as PM
Print
Mark as unread
Relationship
IP
Logged
From:
YANNADA
16 Jan 2009 (35 of 36)
2323.35
In reply to
2323.34
I think Gelato is dead or going to be. Nvidia bought MentalImages (Mentalray) so I think all their focus going on that...
Reply
More
Post Options
Reply as PM
Print
Mark as unread
Relationship
IP
Logged
From:
Grendel
16 Jan 2009 (36 of 36)
2323.36
In reply to
2323.34
Michael- not yet, never seemed to get around to messing with it but I've seen good things from others who have.
Reply
More
Post Options
Reply as PM
Print
Mark as unread
Relationship
IP
Logged
Reply to All
Show messages:
1-12
13-32
33-36