AR234 Jet WIP - some thoughts
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 From:  Michael Gibson
2315.7 In reply to 2315.1 
Hi Len - the Join/Union won't work because those edges are 0.007 units apart from one another and Join will only glue edge together that are up to 0.005 units apart from one another.

The root cause of the gap is that Network uses a lesser tolerance than other things to try and reduce the density and complexity of the generated surface. But in this case that reduction of complexity caused just enough sagging away from the original curves to cause a join problem.

At the moment a workaround is to select those objects, and scale them down by 1/10 in size (run Transform/Scale, type 0 [enter] to pick the 0,0,0 origin point as the scale origin and type in 0.1 [enter] to specify a 1/10 scale factor) That also shrinks the gap between them so that Join will work on those objects, then scale up after they are joined.

I'll think about what to do to help fix this up, I could try to tighten the tolerance on the network, or maybe I should create the result of Network with the original input curves as the trim curve boundaries rather than using the natural surface boundaries of the generated surface like it does now.... I'm not quite sure yet.

- Michael
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 From:  Basic Slave (CREATIVECONTROL)
2315.8 
Hi Michael,

Thank you so much for your very insightful explanations. That really helps!

I will do some tests with Softimage and the normals. Initially, it seems that ever object is reversed except objects that have been mirrored, they seem OK but that's just a quick observation. I'm not that competent in Softimage yet having spent years on LW and only recently used Softimage so it might be something to do with Softimage.

Thanks again!
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 From:  Basic Slave (CREATIVECONTROL)
2315.9 In reply to 2315.4 
Yes kevjon, a rebuild surface with less points would be helpful in many cases. Hopefully in the future.

EDITED: 12 Jan 2009 by CREATIVECONTROL

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 From:  Basic Slave (CREATIVECONTROL)
2315.10 In reply to 2315.5 
Thanks for the link BurrMan. This is a great forum!

Cheers!
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 From:  Basic Slave (CREATIVECONTROL)
2315.11 In reply to 2315.8 
Hi Michael,

I got a chance to test some normals with Softimage. It seems that basic objects such as cubes, cylinders, spheres, planes, cones and so on are just fine. Somehow the normals got reversed on this aircraft model (I assume somewhere in the construction phase) but I have no idea where.

I'll let you know if I figure it out.

Cheers!
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