Hi Lars, it looks like an additional problem is that the surfaces don't seem to be completely smooth to one another which complicates shelling.
Probably when you create the initial surfaces it might be a good idea to sort of extend their shapes a bit further past the current ends, then cut them back to their final shape. That could help to ensure a more compatible and smooth connection right where the pieces touch each other.
There seems to be a bug in here somewhere with this kind of moebius topology, even when split into 2 pieces.
I'm going to take a look at fixing that up, but in the meantime probably the easiest way to produce a shell is to shell each surface individually instead of joining them. Then you will have a bunch of pieces that you can work with.
You'll still have some cleanup work to do though because of the surfaces not being totally smooth to one another. After you do the shell of each surface individually, if you examine the results carefully you'll see that the offset pieces do not match up exactly:
Zooming in to the above location:
That deviation in the offset is due to the surfaces not being exactly tangent to one another at their connecting spot. That overlap between the pieces will kind of complicate things, you may need to do something like trim back those areas with a cutting line from the side, then put in blends to connect those pieces into a full solid.
- Michael
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