Smooth transition
 1-6  7-26  27-46  47-66  67-68

Previous
Next
 From:  Michael Gibson
2140.27 In reply to 2140.26 
If you examine that same area with the MoI generated model using PaQ's method, it looks like this:





That same area is very nice with this method.

But instead you get the tangent-only area in a different location - where the top plane touches the blends.


I would think the best compromise shape would probably be to do those side blends but only about 3/4 of the way towards the top instead of all the way to the top. Then fill in the remaining area with an N-sided patch or "fill" instead of trying to fill such a larger area with it.

- Michael
Attachments:

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Anis
2140.28 In reply to 2140.26 
Hi Michael....

Yeah, thanks for checked it....
BTW after object organization done, have you a plan to add some surface or modeling tool for V2 ?

-anis
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Anis
2140.29 In reply to 2140.28 
Hi Michael...

Correct, PaQ method looks better on those area.
So, it will very useful to have fill surface inside moi in the feature.
Network have limitation on making tangency....
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
2140.30 In reply to 2140.28 
Hi Anis,

> BTW after object organization done, have you a plan to add
> some surface or modeling tool for V2 ?

Currently I plan to do a bunch of work on the sweep tools to make those better.

I don't think it is too likely that I will be able to get any brand new surfacing tools in for v2 though. Maybe variable radius fillet, but it depends on how difficult it will be to get a nice UI for that.

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Brian (BWTR)
2140.31 In reply to 2140.30 
I did the middle network bit first and then did simple sweeps.

Would that be ok as well?

Brian

EDITED: 30 Dec 2008 by BWTR

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
2140.32 In reply to 2140.31 
Hi Brian,

> I did the middle network bit first and then did simple sweeps.
>
> Would that be ok as well?

It will give a very similar result...

But if it is a goal to ensure smoothness to adjacent surfaces, then Blend can work better for that since it does additional work to create a smooth result the edges that it is given.

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Brian (BWTR)
2140.33 In reply to 2140.32 
I know there are some odd things in my MoI file but, for my level of accuracy it seemed fairly adequate..

Brian

EDITED: 30 Dec 2008 by BWTR

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Fredrik (FREDRIKW)
2140.34 In reply to 2140.33 
Hi I see PaQ already solved this,

Anyways, I made an attempt using Rhino, and it seems to work with Curvature continuity on one side and tangency/nearly curvature in the "inner bend"





The inner bend curve is split in the middle, at the kink in the top curves. It looks like the "swx" patch isn't flat at the top, a thing one would sometimes want.
This one is at least flat at the top.




The control points:




Interesting problem and typically difficult .) I tried T-splines on it, but it seems to give a melting effect, yeah. But I may not have found the optimal way in TS yet.

Regards,
Fredrik

EDITED: 8 Nov 2008 by FREDRIKW


Image Attachments:
Size: 40 KB, Downloaded: 8 times, Dimensions: 925x458px
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Fredrik (FREDRIKW)
2140.35 In reply to 2140.34 
Oh

Is doesn't want to shell. It's this little surface that seems to stop the shelling:







-Fredrik

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Fredrik (FREDRIKW)
2140.36 In reply to 2140.35 
Funny! This surface i was able to shell in Rhino, and then i pasted it back into moi and bool'ed it together into a solid (couldn't bool it in Rhino).
Just show how complementary Moi and Rhino are: if you can't do it in Moi, you can in Rhino, and vise-versa ;)






- Fredrik

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Fredrik (FREDRIKW)
2140.37 In reply to 2140.36 
Here's another task:
who dares to try ?





-Fredrik

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  anthony
2140.38 In reply to 2140.37 
I haven't used moi in a while, but here's my attempt. Only the network part is needed.

Network doesn't work well in this case. I don't know exactly why. Probably because it needs 4 edges to create a 'squarish' patch.

So it's better to select two of the edges, and blend them. Then trim the result with the 3rd edge.

EDITED: 8 Nov 2008 by ANTHONY


Image Attachments:
Size: 79.3 KB, Downloaded: 64 times, Dimensions: 900x699px
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  BurrMan
2140.39 In reply to 2140.38 
I'm getting very close! :o


EDITED: 19 Jun 2012 by BURRMAN

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  PaQ
2140.40 In reply to 2140.39 
Excellent Mister BurrMan =o)

What about this one ?


Love this kind of game, it only takes me 1 hour haha :P

EDITED: 3 Dec 2015 by PAQ

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  BurrMan
2140.41 In reply to 2140.40 
Since Anthony already hit it out of the park...Just trying to be overly analytical.

The spike object is a G2 of all the centerpoints and the flower looking object is comprised of the curves extracted from a merge of the intersection area.

Just a way I contemplate all the possibilities!

Funny out of this I have gotten practice at alignment and rotation. It's all good

EDITED: 19 Jun 2012 by BURRMAN

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Brian (BWTR)
2140.42 In reply to 2140.41 
I like that Burr!

Being sarspreditious, as usual, fiddling with another way to get my heart stransplant working, the thought is of the potentials if MoI could produce a Polyhedron?
Brian

EDITED: 30 Dec 2008 by BWTR

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  BurrMan
2140.43 In reply to 2140.42 

EDITED: 19 Jun 2012 by BURRMAN

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Brian (BWTR)
2140.44 In reply to 2140.43 
Burr

Thats not fair!
Now, the HOW in MoI!

Brian
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  DannyT (DANTAS)
2140.45 
@ Burr
> I'm getting very close! :o

lol That's a cracker abstract what do you call it ? :)

@ PaQ
> Love this kind of game, it only takes me 1 hour haha :P

Yeah, going through the forum lately, not enough modelling going on :-o, so I thought I'd throw this challenge in for a stir up, I'll see if I can post some more like this, or anyone else.
Done a quick render of Fredrik's challenge that you tackled, good one Fredrik !, the transitions look nice (attached)

@ Brian
> Being sarspreditious,......

sarspreditious ??? is this a Brian word, looked it up can't find it !





Cheers
~Danny~

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
2140.46 In reply to 2140.42 
Hi Brian,

> the thought is of the potentials if MoI could produce a Polyhedron?

Hi Brian, here is a method for that:




Start by drawing a central polygon with Draw curve / Polygon / Center, then draw the 2 connected ones by Draw curve / Polygon / Edge

Then you want to rotate that polygon up along its edge, which you can do by using Transform / Rotate / Rotate axis.

But you need to get a snap point for the proper angle, so to do that you set up 2 vertical circles that trace the path of rotation and you can find the angle as a snap point where they intersect.

Once you have rotated one up, delete the circles and the other flat polygon, and use Transform / Array / Circular with 5 items to produce the other sides. You can use Construct / Planar to make planar surfaces out of all the polygons.

That constructs have of it, you can then mirror and do a Transform/Rotate to make the second half into place.

EDIT: also attached Dodecahedron.3dm finished model file.

- Michael

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged
 

Reply to All Reply to All

 

 
Show messages:  1-6  7-26  27-46  47-66  67-68