No.1 Pocket Kodak ~ Done!
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 From:  Frenchy Pilou (PILOU)
2062.15 In reply to 2062.11 
does the Hypershot rendering of Kodak is real time or some minutes?
---
Pilou
Is beautiful that please without concept!
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 From:  PaQ
2062.16 
Hey Danny, if you have some time could you show some MoI close up from this 2 parts (especially the A one, looks an interesting shape, but I don't really understand it because of the reflection)

Is it any part that was more complex to build than an other ?



Thanks a lot !

EDITED: 3 Dec 2015 by PAQ

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 From:  DannyT (DANTAS)
2062.17 In reply to 2062.15 
Hi Pilou,

As you apply the materials in Hypershot it renders in realtime so you can see instantly what it will look like.
You then can apply some different settings, like alpha channels etc. and hit the render button which will take minutes to render, most of the shots you see here took under 15min to render and one or two are screen shots only, which are fine for web viewing.

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~Danny~
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 From:  Grendel
2062.18 
It turned out great. :) How do you like Hypershot, you seem to get good results with it.
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 From:  DannyT (DANTAS)
2062.19 In reply to 2062.16 
Hi PaQ,

>Is it any part that was more complex to build than an other ?

Funny you should ask because the parts A and B that you want a close up of were probably the parts that took the longest time to process, what I mean is that once I executed the Boolean operation I went away, had a coffee and a chat with the wife then come back and do the next Boolean operation.
You will notice with the scriber that there is a fault because I couldn't get the last Boolean to work so there is one twist missing, but for this project I wasn't too fussed.

The trick is with this kind of knurl pattern is to make the crossing Booleans a slightly smaller diameter, it'll will seem that MoI has hung but be patient it will do it, there is some serious number crunching going on there, you'll see what I mean from the close ups.


Cheers
~Danny~
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 From:  DannyT (DANTAS)
2062.20 In reply to 2062.18 
Hi Grendel,

> How do you like Hypershot, you seem to get good results with it.

For the price of the web license and virtually no learning curve it suits me, Hypershot is good for industrial type design objects but if you want something with atmosphere I think I'll have to look at something else for that, something with more control I think.
I've just got into rendering apps seriously in the past 8 months or so, so I'm still learning, I've mentioned this before, Hypershot is a no brainer when it comes to rendering apps.

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~Danny~
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 From:  Frenchy Pilou (PILOU)
2062.21 In reply to 2062.19 
you have no better time to make just a "line" of Boolean and make some Array Curve? ;)
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 From:  PaQ
2062.22 In reply to 2062.19 
Hi Danny,

Thanks a lot for the close-up, I knew there was some cool details there, but I didn't expect to see this kind of crazy booelans !!
I hope you'll render some huge shot anytime to capture all this details !

Fantastic work ... again !
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 From:  Grendel
2062.23 
I just tried the demo for hypershot. I also brought it from MOI into carrara by OBJ, and imported into a group. Then assigned simple colors but when I export from Carrara to import to Hyper all the pieces are flat black. Do you use quads/tris or nogon out of MOI? Any idea about this?
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 From:  DannyT (DANTAS)
2062.24 In reply to 2062.23 
Hi Grendel,

>....when I export from Carrara to import to Hyper all the pieces are flat black.

Yeah, It happened to me at first, then I tried some different settings in Carrara and found that with the material output options 'None', 'Colours Only' and 'Textures' I think, set it to 'None', yes I know it's strange to apply colours then output it with no colours but for some reason I think it rewrites the object file for Hypershot to recognise the separate objects and then you should be able to see the objects in shades of blue and green.

Could you let us know if this is the case for you ?

Oh, yeah quads/tris


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~Danny~
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 From:  Brian (BWTR)
2062.25 In reply to 2062.24 
Just to show that some great learning from your work.

Thanks Danny.

Brian

EDITED: 31 Dec 2008 by BWTR

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 From:  DannyT (DANTAS)
2062.26 In reply to 2062.25 
No Probs Brian, that's why we're all here, to learn.

Cheers
~Danny~
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 From:  DannyT (DANTAS)
2062.27 In reply to 2062.21 
Hi Pilou,

>you have no better time to make just a "line" of Boolean and make some Array Curve? ;)

That's how I did that, Curve>sweep (circle)>Array>Boolean but if I tried to Boolean all the Array at once MoI would fail, then found that it could Boolean 3 or 4 of the arrayed sweeps at a time.
Is that what you mean ?

---------
~Danny~
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 From:  BurrMan
2062.28 In reply to 2062.27 
Danny, Grendel

For your material issue, doesnt the SeparateOBJ editor fix that or are there limitations still?
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 From:  BurrMan
2062.29 In reply to 2062.19 
Also Danny,
Sometimes my mind gets stuck. Would you share how you did the threads?

I'v been trying a sweep like this. Is it close?

EDITED: 19 Jun 2012 by BURRMAN

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 From:  Grendel
2062.30 
Danny, that was it, go figure that you would need top specify none ;(P
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 From:  DannyT (DANTAS)
2062.31 In reply to 2062.28 
Hi Burr,

>For your material issue, doesnt the SeparateOBJ editor fix that or are there limitations still?

That's the first thing I tried but the SeparateOBJ tool separates at sharp edges so a solid, say a cube, would end up as 6 separate objects, so you could imagine how many separate 'sheets' I would of ended up with in this model.
Unless I'm doing something wrong ?

>I'v been trying a sweep like this. Is it close?

Yeah, it is close but I find the profile will twist around it self so I used 2 rail helix curves, what I mean is you offset the second helix by the depth of the profile.

While on the subject of modeling threads Michael, in another cad program I use, within the sweep function there is a forced direction option so when you do something like a thread or spring with a non round profile using a single guide rail, you can force the sweep say in the axis direction (z direction) and this will control the twisting nature of the profile, is that something that can be implemented into MoI ?


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~Danny~
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 From:  Brian (BWTR)
2062.32 In reply to 2062.31 
Burr

If this makes sense--to the question!

It all relates to the size/placement of the shape.
(AND--using the, say, flat setting in the sweep options)

Brian

EDITED: 31 Dec 2008 by BWTR

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 From:  BurrMan
2062.33 In reply to 2062.31 
>>Yeah, it is close but I find the profile will twist around it self so I used 2 rail helix curves, what I mean is you offset the second helix by the depth of the profile.

Could you dumb this down a bit for me? possibly a screen grab of the curves?

If you have time.

Thanks,
Burr

you got me trying this! It works but I may be overcomplicating something.

EDITED: 19 Jun 2012 by BURRMAN

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 From:  BurrMan
2062.34 In reply to 2062.32 
>>If this makes sense--to the question!

It all relates to the size/placement of the shape.
(AND--using the, say, flat setting in the sweep options)


Thanks B,
This is similar to mine and I'm having some issues with a boolean at the end. :o
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