Modeling Help for this....
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 From:  Denis (DENISJAGUAR)
2042.19 In reply to 2042.17 
Hi Lyes,

Oh that is so nice, very nice.

Can't wait to see the finish one.
Cold
| Adobe Photoshop CS | Corel CorelDraw Grahics Suite X3 | Daz 3D Bryce 5.5, Carrara 6 Pro, Hexagon 2.5 | Maxon Cinema 4D R8.2 | Moi 3D |

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 From:  Frenchy Pilou (PILOU)
2042.20 
Cool teasing! :)
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  Michael Gibson
2042.21 In reply to 2042.18 
Hi lyes, I've tuned up the forum so that pasting in the "share" HTML into a message will let you embed a flash video into a forum message properly now.

Before it was screening out some of the stuff that was needed.

- Michael
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 From:  BurrMan
2042.22 In reply to 2042.21 
Michael,
Where's the share function for embedding?
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 From:  lyes (BLYESS)
2042.23 In reply to 2042.21 
thanks Michael
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 From:  PaQ
2042.24 In reply to 2042.23 
@lyes, thanks for the soundtrack :o)

@Michael, thanks for your reply and explanation about this extra segment :) (everything that will enhance fillet production is good to have, cant stop to put them everywhere)

Btw, I don't know if you have seen the video, but there is a little bug with the bugle slide bar in the blending tool. Sometimes MoI don't
really respond after quick change with the slide bar, and you have to enter the value by hand to force the blending to be updated. It often appends here when you slide from 2.5 to 0.25 and then back to 2.5. (not easy to isolate).

EDITED: 6 Oct 2008 by PAQ

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 From:  Michael Gibson
2042.25 In reply to 2042.22 
Hi Burr,

> Where's the share function for embedding?

You just paste in the HTML code for it.

Usually those things that make flash videos will have a piece of HTML code under a section labeled something like "share" or "embed". You copy that code and paste it directly into a message body here and then the flash video will show up inside the message.

Here's an example from screencast.com of the right spot to get the code:



That's just another option to have the flash video player show up directly inside of a message body instead of having a link to another page.

- Michael
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 From:  BurrMan
2042.26 In reply to 2042.25 
Sorry, I was looking in MoI forum :o! I got it.
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 From:  Michael Gibson
2042.27 In reply to 2042.24 
Hi PaQ,

> Btw, I don't know if you have seen the video, but there is a
> little bug with the bugle slide bar in the blending tool.
> Sometimes MoI don't really respond after quick change
> with the slide bar, and you have to enter the value by hand
> to force the blending to be updated. It often appends here
> when you slide from 2.5 to 0.25 and then back to 2.5.
> (not easy to isolate).

I had seen that happen before too (also with offset command doing curve offsets), but I'm pretty sure that bug was squished with the last beta.

It was a timing issue and could happen when a cancelable type action finished quickly and finished just after you changed a UI setting. Since it would only occur if things were timed in a certain way it was kind of a bit hard to reproduce with only a couple of repeatable simple steps.

I was able to reproduce it much more easily with a single action when I was working on the new wireframe text feedback when dynamically typing letters, and that gave me a reliable enough test case to figure out what was going wrong and get it fixed up.

Doing some additional tests right now, with a set of planes set up like this:



With v1 I can reproduce the problem in blend by scrolling the slider back and forth rapidly and stopping at one end, you can get it so that the result is kind of out of sync with the slider after messing with it like that.

Testing the same thing with the Sep-21 v2 beta, I can't reproduce the problem at all after messing around for a long time with it.

Do you see the same thing over there, I mean with a particular set of objects you can make it happen with v1 pretty easily with rapid motions, but it won't happen at all with v2 Sep-21 version on the same objects?

- Michael
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 From:  Michael Gibson
2042.28 In reply to 2042.26 
Hi Burr,

> Sorry, I was looking in MoI forum :o! I got it.

No problem!

Yeah the new feature on the forum side is just that it does not strip out some of the parameters in there that were needed to make the flash player work.

It isn't anything like a new button on the forum UI.

- Michael
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 From:  PaQ
2042.29 
My mistake, indeed I was still using the MoI 2.0 beta Aug-4-2008 here at home because I didn't take the time yet to change all my shortcut/script.
So no problem at all with the September version, sorry for the trouble :)
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 From:  Michael Gibson
2042.30 In reply to 2042.29 
No Problem PaQ - I didn't happen to mention that was fixed with this new beta previously because it was a bit difficult to describe the actual bug in a short description.

Thanks for verifying that it is fixed in the new release!

It took a fair effort to track it down, it was one of the reasons it took a bit longer than expected to finish up the last beta.

I was pretty glad to have tracked it down and fixed it though, it was one of the very few lingering application infrastructure (rather than geometry library) bugs that was still hanging around.

The only other one that is still around in this category is a kind of extra scroll wheel jump that kind of seems to happen just occasionally when doing some viewport navigation and then clicking on a button on the side pane. But it is pretty rare and hard to repeat (and not really a very big problem even when it does happen) so I haven't been able to mount a very good attack on that one so far... :)

It is a pretty nice deal when the application infrastructure has such a low level of bugs like this, like having a slider get out of sync is nowhere near the level of frustration being afraid that the whole program is going to crash if you start poking around in some particular areas...

- Michael
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 From:  Brian (BWTR)
2042.31 In reply to 2042.30 
Will

A bit of rendering fun in Carrara.

Brian

EDITED: 30 Dec 2008 by BWTR

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 From:  WillBellJr
2042.32 In reply to 2042.31 
Brian, you should try rendering your abstracts using a nice glass texture, perhaps with some nice thickness and heavy refraction - I think they would look great (I love those glass rhinos and robots for example in the rhino gallery)

Those marbles were cool too btw...

-Will
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 From:  MrBraun (LORENZO)
2042.33 
Tnx for the tips lyes (BLYESS) !!

Just one question for you: is possible to see a video that show how u have make the detail into front of the helmet? Where have the mounth?

Tnx in advance!

Lorenzo aka MrBraun

___________________________________
MrBraun - Moderator www.C4dHotline.it
Cinema4D R10 and MOI of course!

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 From:  lyes (BLYESS)
2042.34 In reply to 2042.33 
HI MrBraun here is video the rest is yours

Helmet-Part-2 (blend)



Helmet-Part-3 (blend 2)

EDITED: 10 Oct 2008 by BLYESS

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 From:  MrBraun (LORENZO)
2042.35 In reply to 2042.34 
Tnx to all lyes!

Great work on this: tnx to sharing your modeling tecnique! :)

EDITED: 8 Oct 2008 by LORENZO

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 From:  Brian (BWTR)
2042.36 In reply to 2042.35 
Iyes
Those "movies" are about the most visually WOW things I have seen about MoI--really well done--thanks.

But, in relation to the blend idea, there is still a gap in this old sods understanding.

I wonder if, forgetting about the Helmet, the tute idea could be developed as starting from a blank screen--just showing the principles from, very much, scratch---very slowly!.
Visually, the showing of the G1 etc variations potentials is the first I have seen.

I am overwhelmed at the potentials IF I fully understood.

(Sorry if I am thicker than most!)

Brian
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 From:  Michael Gibson
2042.37 In reply to 2042.34 
Hi lyes, those movies are really great!

Very cool and creative use of the toolset, using blend bulge to form that ridge style surface! Really your video shows a great command and familiarity with the toolset.

I saw a couple of things in there that I will probably be able to smooth out pretty soon, like it recently discussed elsewhere trying to avoid breaking edges into an extra piece on the seams of cutting objects, also I've been thinking of doing a better job of the default extrude direction on non-planar curves, instead of just going in Z I'll do a best-fit plane to the curve and use the world axis direction that is closest to that direction instead of just Z, that would remove one step there.

I like seeing videos of a session like this, it gives me some ideas and sometimes just reminds me of some stuff that I've been meaning to do to clean some more stuff up to make it a bit easier yet...

Thanks!

- Michael
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 From:  Brian (BWTR)
2042.38 In reply to 2042.37 
Iyes
Have completed my learning from the great vid tutes---one big step for Brian!
It also brought home the importance of getting the construction line turned out of the way--surprised at how annoying it can be!

Blend is a great fun tool. Thanks.

Brian
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