cannot shell this solid...
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 From:  Frenchy Pilou (PILOU)
2015.2 In reply to 2015.1 
have you try 0.2? Direction Normal :)
That works for up and bottom
but with the version 2.0

For the v 1.0 that works not for the bottom !

EDITED: 26 Sep 2008 by PILOU

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 From:  kevjon
2015.3 
It shells Ok for me.

The height of your disk is 1.5 units so you need to shell at less that 0.75 for it to work.
~Kevin~
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 From:  Michael Gibson
2015.4 In reply to 2015.1 
Hi Rudy, v1 has some problems shelling surfaces that come to a "pole" like the rounded top of your piece there.

v2 has some changes to the geometry library that improve this, and over here using the latest v2 beta your object seems to shell fine.

You can download the v2 beta here: http://moi3d.com/beta.htm

If you want to shell this in v1 instead, you'll need to do it in a more sort of manual way probably by offsetting the profile curve for that rounded cap shape, and then making a new revolve with the offset curve for the shell's inner surface. Then that can be extruded and booleaned out from the main shape to get the same result. But it's certainly easier to use v2 instead.

- Michael
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 From:  Rudy
2015.5 In reply to 2015.3 
Hello Guys,
thank you.
Now it shells...tried up to 1.3mm tick...still OK.

My computer sometimes ...may be...
Thank you much.

Rudy
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 From:  Rudy
2015.6 In reply to 2015.5 
Thanks Michael,
downloaded the Beta today...
Awesome!

PS. Hope that V2 will have a volume calculator.

PS. In a couple of days, I will need to post a new question on how to wrap around a curved surface a flat design....may be is already in V2.

Thank you for your time and effort! MOI have been profitable for me.

Rudy
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 From:  Michael Gibson
2015.7 In reply to 2015.6 
Hi Rudy,

> PS. Hope that V2 will have a volume calculator.

I'll have to see how things look after I've wrapped up the work on the object organization type system first, but yes I think so.


> PS. In a couple of days, I will need to post a new question
> on how to wrap around a curved surface a flat design....may
> be is already in V2.

Unfortunately that kind of deforming and wrapping tends to be a difficult area of work, v2 does not include this so far and is not likely to include it.

It is an area that has been handled well by Rhino in the v4 release - if you need to do surface deforming and wrapping it can be a difficult task to complete in MoI right now, Rhino would probably work better for that particular task.


As far as v2 stuff in MoI goes, there is a good overview of all the new stuff on Petr's page here: http://kyticka.webzdarma.cz/3d/moi/doc/V2releasenotes.html

- Michael
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